By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Official Super Mario Maker Thread - Mario Maker for 3DS has been released?! Ok...

 

Are you excited for the new update

Yes 16 88.89%
 
No 2 11.11%
 
Total:18
SvennoJ said:

Great level, only the constant stream of goombas and koopas made it pretty hard. In the end I decided to skip the koopa part.
(Stack trampoline on Pow block to go straight for the feather with a goomba)
First I was killing the fish in the clown car with a koopa shell yet that's a dead end.





Would doing this have made it easier?



Around the Network

Was finally able to get a hold on a copy so I can finally try out this game!

Mike, do you think it would be better if each person in the list chooses 1 stage they truly recommend, in order to make it easier to pick stages? Some people have 5-7 stages so it would be difficult to figure out which they think is the best overall.

Also, I saw somewhere with a stage that has really interesting mechanics! (NOT mine obviously, but I will look at the stage later to see how it works)

1B6D-0000-00A3-FD76



NintenDomination [May 2015 - July 2017]
 

  - Official  VGChartz Tutorial Thread - 

NintenDomination [2015/05/19 - 2017/07/02]
 

          

 

 

Here lies the hidden threads. 

 | |

Nintendo Metascore | Official NintenDomination | VGC Tutorial Thread

| Best and Worst of Miiverse | Manga Discussion Thead |
[3DS] Winter Playtimes [Wii U]

MDMAlliance said:
SvennoJ said:

Great level, only the constant stream of goombas and koopas made it pretty hard. In the end I decided to skip the koopa part.
(Stack trampoline on Pow block to go straight for the feather with a goomba)
First I was killing the fish in the clown car with a koopa shell yet that's a dead end.

Would doing this have made it easier?

Directly on the pipe yeah. I imagine the way you pictured it, it will fill up with them and dump them on you all at once :)
I used the pow block or a shell to direct the traffic flow in your level.

I hope DLC will add settings pop up menus like in LBP for dispensers. Set the time delay between spawns and how many can be active at once. The default is just a little fast for comfort, yet too slow when you need bombs fast.



Well so I just read platina´s post (glad you finally got the game now play and star all my stages ). He said it would be a good idea if the creators pick their best level, their must play level if you will. I like this idea so let me know which level you think is your best, I´ll highlight it in the second post and along with the name I´ll put "recommended by the creator"





                                                                                     

Platina said:
Was finally able to get a hold on a copy so I can finally try out this game!

Mike, do you think it would be better if each person in the list chooses 1 stage they truly recommend, in order to make it easier to pick stages? Some people have 5-7 stages so it would be difficult to figure out which they think is the best overall.

Also, I saw somewhere with a stage that has really interesting mechanics! (NOT mine obviously, but I will look at the stage later to see how it works)

1B6D-0000-00A3-FD76

Nice find. I didn't finish it, too distracted by figuring out how it all works. Indeed some very interseting mechanics in it. Cool variation of the password machine with trampolines, clever ways to make oneway exits and great use of timers. I sill couldn't do the boss battle in the editor, tweaked the timers instead :).

Btw I recommend Sunken castle and Companion Bill of my levels. Although Haunted cathedral is more of a classic Mario level and has a far better clear rate. Hard to choose! Sunken castle it is.



Around the Network
trbrown78 said:
I reworked a course of mine that wasn't doing well. If someone wants to try it and let me know what you think I would appreciate it.



Mario's Bob-omb Hat-Trick!
2B36-0000-00BB-5CFB

That's a lot easier, too bad the hat (switch) trick isn't there anymore. It was too easy to mess things up with the spiky helmet though. I did lose the thwomp somehow on my first attempt. Doing the top part first (leave the big bomb on the thwomp) left the thwomp in play. Great course.

I get what you have to do with trampoline, meet bo-omb!. Yet my fingers aren't good enough. I need more time. Or a button to drop the trampoline, I keep throwing it the wrong way lol.



S.Peelman said:


"Kamek's Illusion", a longer, yet easy level based around chasing Kamek, leader of the Magikoopas.

ID: 02C6 0000 00BA 5C33

Great idea! Tip, stay small in the beginning, makes the jump sequence much easier.
Pretty hectic chase, I was glad to see the finish.



Mike321 said:
Well so I just read platina´s post (glad you finally got the game now play and star all my stages ). He said it would be a good idea if the creators pick their best level, their must play level if you will. I like this idea so let me know which level you think is your best, I´ll highlight it in the second post and along with the name I´ll put "recommended by the creator"




I honestly currently recommend my latest level: D2AD-0000-00BB-52BE Puzzled.  I have some longer levels and levels I put more effort into, but this is likely the best middle ground I have in terms of difficulty and "creativeness."



This game is amazing. Nintendo never needs another 2d Mario game as far as I'm concerned. Anyway, I have 7 levels right now. I'll just post the code to the 6th level because no one has beaten it yet. I didn't know it would be so hard, but I bet vgchartz is up to the task. Hopefully, you can find the rest of my levels once you search for the 6th one...at least that's how it should work. I never really use Nintendo's online network. This game has given me a reason to play my Wii U again.

I'm going to go back to the beginning of this thread, and start playing through your levels. I prefer SMB3 levels, and levels that are mostly realistic Mario levels, but I'll play anything at least once.

P.S. All of my levels are SMB3 levels.

Edit: I just looked at the second post in the thread. Here are all my level codes.

 

1-1: 6E99-0000-00A8-614E

1-2: D51F-0000-00A8-62FA

1-3: A2D2-0000-00A8-A0F6

1-4: 26D4-0000-00A8-DFED

1-5: EAFB=0000-00AA0382A

1-6: 136E-0000-00AC-6721

1-Boss: C544-0000-00B6-1CO3



Add me on Xbox Live: TopCat8

TopCat8 said:

This game is amazing. Nintendo never needs another 2d Mario game as far as I'm concerned. Anyway, I have 7 levels right now. I'll just post the code to the 6th level because no one has beaten it yet. I didn't know it would be so hard, but I bet vgchartz is up to the task. Hopefully, you can find the rest of my levels once you search for the 6th one...at least that's how it should work. I never really use Nintendo's online network. This game has given me a reason to play my Wii U again.

I'm going to go back to the beginning of this thread, and start playing through your levels. I prefer SMB3 levels, and levels that are mostly realistic Mario levels, but I'll play anything at least once.

P.S. All of my levels are SMB3 levels.

Edit: I just looked at the second post in the thread. Here are all my level codes.

 

1-1: 6E99-0000-00A8-614E

1-2: D51F-0000-00A8-62FA

1-3: A2D2-0000-00A8-A0F6

1-4: 26D4-0000-00A8-DFED

1-5: EAFB=0000-00AA0382A

1-6: 136E-0000-00AC-6721

1-Boss: C544-0000-00B6-1CO3


Glad you are enjoying this amazing game, I´ll play and add your levels to the second post, have fun playing vgchartz finest creations