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Forums - Nintendo Discussion - Official Super Mario Maker Thread - Mario Maker for 3DS has been released?! Ok...

 

Are you excited for the new update

Yes 16 88.89%
 
No 2 11.11%
 
Total:18
Neodegenerate said:
JWeinCom said:


Lol.  I was trying to make levels that were slightly challenging, but based on my clear percentages, I failed at that.  I guess it feels easier when you're the one making it.  

I find all of my levels to be pretty damn easy.  Clear % though indicates that I am either really really good at Mario (I am not) or that I am only good because I know what is coming whereas the random person playing doesn't.

They should display the percentage of players who cleared the level too. The percentage we see now is the ratio between the number of attempts (lives) and the number of successes which means even if all players clear your stage you can end up with a 10% clear rate if they need 10 lives to do it.



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Marble Zone: Act 1 (Sonic 1)
(42DC-0000-003E-5611)

It's a recreation of Marble Zone: Act 1 from Sonic the Hedgehog. Nothing insane as far as challenge goes, but it's pretty engaging. I'm trying to take the more straightforward and slower paced Sonic levels and recreate them with my Sonic mystery mushrooms.



TruckOSaurus said:
Neodegenerate said:

I find all of my levels to be pretty damn easy.  Clear % though indicates that I am either really really good at Mario (I am not) or that I am only good because I know what is coming whereas the random person playing doesn't.

They should display the percentage of players who cleared the level too. The percentage we see now is the ratio between the number of attempts (lives) and the number of successes which means even if all players clear your stage you can end up with a 10% clear rate if they need 10 lives to do it.

A scoreboard like in LBP would be nice. Sorted on completion time, score, or nr of tries. That would give a reason to replay levels, collect the coins and kill the monsters to compete for first place.

Anyway you can calculate the percentage as it shows the foot traffic next to the stars. For example my level, 3 stars out of 11 people. 5 clears out of 87 attempts. So 5 out of 11 people finished it, and an average of 8 attempts per player.

I have lots of ideas to try out, yet my kids are building atm, Once they're in bed it's all mine again lol. I think it's bedtime now, it's just a really bright moon today kids...



SvennoJ said:
TruckOSaurus said:
Neodegenerate said:

I find all of my levels to be pretty damn easy.  Clear % though indicates that I am either really really good at Mario (I am not) or that I am only good because I know what is coming whereas the random person playing doesn't.

They should display the percentage of players who cleared the level too. The percentage we see now is the ratio between the number of attempts (lives) and the number of successes which means even if all players clear your stage you can end up with a 10% clear rate if they need 10 lives to do it.

A scoreboard like in LBP would be nice. Sorted on completion time, score, or nr of tries. That would give a reason to replay levels, collect the coins and kill the monsters to compete for first place.

Anyway you can calculate the percentage as it shows the foot traffic next to the stars. For example my level, 3 stars out of 11 people. 5 clears out of 87 attempts. So 5 out of 11 people finished it, and an average of 8 attempts per player.

I have lots of ideas to try out, yet my kids are building atm, Once they're in bed it's all mine again lol. I think it's bedtime now, it's just a really bright moon today kids...

I have 8 stars out of 13 people. Git gud. :p



Samus Aran said:

I have 8 stars out of 13 people. Git gud. :p

haha, at least it's not like lbp yet, only comments saying "heart my level please".
Here's my 6 year old's creation with a tiny bit of help DD20-0000-003F-4576
Good for a kamikaze speed run once you know what to do.



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So a bit of new information for those who don´t know about this, each time you get 50 stars you will get a medal, and each medal will increase the amount of level you can upload by 10. I know this because I just reached 50 stars thanks to the performance of my super mario kart levels. So if you think 10 levels are not enough keep making great levels and get 50 stars.



                                                                                     

Mike321 said:

So a bit of new information for those who don´t know about this, each time you get 50 stars you will get a medal, and each medal will increase the amount of level you can upload by 10. I know this because I just reached 50 stars thanks to the performance of my super mario kart levels. So if you think 10 levels are not enough keep making great levels and get 50 stars.


I think I only have 20, so I'm pretty far from getting there, especially since I already have 10 levels uploaded.  I don't know what kind of levels actually attract peoples' attention except for auto ones (which I wasn't all that creative with, nor pretty).  I just make levels (mostly) that I would have liked when I played those Mario games (SMB3 and SMW).



MDMAlliance said:
Mike321 said:

So a bit of new information for those who don´t know about this, each time you get 50 stars you will get a medal, and each medal will increase the amount of level you can upload by 10. I know this because I just reached 50 stars thanks to the performance of my super mario kart levels. So if you think 10 levels are not enough keep making great levels and get 50 stars.


I think I only have 20, so I'm pretty far from getting there, especially since I already have 10 levels uploaded.  I don't know what kind of levels actually attract peoples' attention except for auto ones (which I wasn't all that creative with, nor pretty).  I just make levels (mostly) that I would have liked when I played those Mario games (SMB3 and SMW).



That's unfortunate, tis why I am spacing out my uploads and taking my time so I don't have 10 levels uploaded before I reach 50 stars. I'll try and help you out of that block, but while I don't want to be one of those who never gives out stars, I can't just auto-star every level either, gotta have standards! I usually Star if a level is good or does creative n interesting things. Even if I can't beat it as long as I can clearly tell effort was put forth I'll star it!

Also, going through the latest levels on here now!

Einsam_Delphin said:
MDMAlliance said:


I think I only have 20, so I'm pretty far from getting there, especially since I already have 10 levels uploaded.  I don't know what kind of levels actually attract peoples' attention except for auto ones (which I wasn't all that creative with, nor pretty).  I just make levels (mostly) that I would have liked when I played those Mario games (SMB3 and SMW).



That's unfortunate, tis why I am spacing out my uploads and taking my time so I don't have 10 levels uploaded before I reach 50 stars. I'll try and help you out of that block, but while I don't want to be one of those who never gives out stars, I can't just auto-star every level either, gotta have standards! I usually Star if a level is good or does creative n interesting things. Even if I can't beat it as long as I can clearly tell effort was put forth I'll star it!

Also, going through the latest levels on here now!


I just uploaded the levels I had, and didn't think too much about it because I didn't know at what point it would increase the cap.  I thought it would be lower than 50.  Anyway, I think the most unfortunate thing is that the level I spent the least amount of time and effort on is my most starred level.  It's literally just a level called "It's possible" and was just me trolling around, like my Mii name implies I do.



Neodegenerate said:
My latest: 5BD7-0000-0039-DEE8

I had this level built out almost completely before I realized that I could use a pipe to get a second screen. So, rather than abort my entire level here and redo it, I just left it as it is. You play across the top half, then door down to the second half.

I don't believe I left any way to get to the second level without going across the first one entirely. Let me know if you find one though so I can fix it!


The two thwomps at the start open up a way down where you can then Wall jump onto the platform. Even with that, I still couldn't beat the level. The gondola ride just moves way too slow for me!