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Forums - Microsoft - Do you think Microsoft will ever use the "cloud" to make all games 60 fps?

Snoopy said:
DialgaMarine said:
As far as I know, the cloud is only capable of rendering a small of the game, and it only works when the system is constantly connected to the internet. Crackdown 3's destructive only apply to it's MP component. I don't think it's physically possible to see boosts is resolution or framerate, and even if it could, you would never see it unless you were playing via the cloud.


It should boost fps. If you check this video, it is able to handle a lot of resource. https://www.youtube.com/watch?v=ECsbaO1XGBU. The only issue is will Microsoft be willing to do this? Im tired of seeing fps drops in certain games. It is very annoying. Shouldn't even take that much resource.

You can't boost the overall framerate of any game with cloud computing... most actions demand an  instant reaction of the game. Sending that data through the internet, let them be calculated and sending the new data back is much too slow. The demo you linked is cherrypicked: the projectiles need a few seconds to reach their target and there are no other players or NPCs which can influence that projectiles. The debris ain't influencing other debris, it is only an optical effect. It is a very controlled environment where there is time to send the data there and back without changing the situation within these seconds.



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DialgaMarine said:
Snoopy said:


It should boost fps. If you check this video, it is able to handle a lot of resource. https://www.youtube.com/watch?v=ECsbaO1XGBU. The only issue is will Microsoft be willing to do this? Im tired of seeing fps drops in certain games. It is very annoying. Shouldn't even take that much resource.

Even if it can, it would require a console that is always online, and we already know how people have reacted to that. Cloud servers aren't some magical fairy dust. 




It doesn't have to be always online. It can optional for users who want to experience 60fps or multiplayer like crackdown 3. They have a built in option for the cloud. If it can make fps better and improve on gameplay, I would want it asap.



Conina said:
Snoopy said:
DialgaMarine said:
As far as I know, the cloud is only capable of rendering a small of the game, and it only works when the system is constantly connected to the internet. Crackdown 3's destructive only apply to it's MP component. I don't think it's physically possible to see boosts is resolution or framerate, and even if it could, you would never see it unless you were playing via the cloud.


It should boost fps. If you check this video, it is able to handle a lot of resource. https://www.youtube.com/watch?v=ECsbaO1XGBU. The only issue is will Microsoft be willing to do this? Im tired of seeing fps drops in certain games. It is very annoying. Shouldn't even take that much resource.

You can't boost the overall framerate of any game with cloud computing... most actions demand an  instant reaction of the game. Sending that data through the internet, let them be calculated and sending the new data back is much too slow. The demo you linked is cherrypicked: the projectiles need a few seconds to reach their target and there are no other players or NPCs which can influence that projectiles. The debris ain't influencing other debris, it is only an optical effect.


What about psnow, it can stream games and handle input with little to no delay. Also, I saw crackdown 3 trailer and you can't tell me that debris weren't influenncing other debris.



No, No......No

Let's give Microsoft and other companies TIME to first utilize cloud computing on smaller tasks. Jumping from physics calculation to dynamic frame rendering is a few generations ahead. And if that would be possible you could probably go 100% cloud computing and stream the whole game from servers anyway. 60fps makes the time limit so small and unforgiving that speed of light is already a major enemy.



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Sure. As soon as all of the games are bottlenecked by the CPU. Only a matter of time.



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I dont see how that is even possible. Any chug on your connection will be a drop on FPS i'm guessing.

As others say, it would have to be always on. The game wouldnt be playable offline.

If this was possible i wonder why arent all MMO's 60fps already.



Not unless the entire game is run on the cloud lol



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[Prediction Made 11/5/2009]

3DS: 65m, PSV: 22m, Wii U: 18-22m, PS4: 80-120m, X1: 35-55m

I gauruntee the PS5 comes out after only 5-6 years after the launch of the PS4.

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If CPU load is the main hurdle behind reaching 60fps, why not?

Other wise at the minimum MS 1st party games (and any partners outside that realm) will just have to settle to having online modes with AI/Destruction and any other Cloud enhanced features that look above and beyond other consoles this generation.



no.



sasquatchmontana said:
If CPU load is the main hurdle behind reaching 60fps, why not?

Other wise at the minimum MS 1st party games (and any partners outside that realm) will just have to settle to having online modes with AI/Destruction and any other Cloud enhanced features that look above and beyond other consoles this generation.


I would assume its the CPU. Witcher 3 actually runs pretty well until I get to certain parts in the game with a lot of things going on. So it shouldn't be graphics (I assume).