Snoopy said:
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You can't boost the overall framerate of any game with cloud computing... most actions demand an instant reaction of the game. Sending that data through the internet, let them be calculated and sending the new data back is much too slow. The demo you linked is cherrypicked: the projectiles need a few seconds to reach their target and there are no other players or NPCs which can influence that projectiles. The debris ain't influencing other debris, it is only an optical effect. It is a very controlled environment where there is time to send the data there and back without changing the situation within these seconds.









