By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - The "I was right, come eat crow" thread.

 

Enjoying the crow?

Yes, it's perfectly seasoned. 3 17.65%
 
No, it needs a bit more of salt. 14 82.35%
 
Total:17
LuckyTrouble said:
To be fair, zero people could have predicted the 3DS version arriving like this. Anybody that thought it would be on PS4 was relatively justified in guessing it wouldn't come to the 3DS because we naturally instantly think of downporting and the like in these scenarios. I mean, building an entirely separate version of the same game? That isn't a particularly common choice.


I'm going to let you in on a secret (that lots of 3rd party publishers would like you to ignore when they punish nintendo for forcing gimmick controls on them).

A good engine works on multiple systems - and your 'engine' team doesn't build the games - they just make the engine work great.  The game sits on top of the engine - and making it 'work' on another console should be as easy as recompiling - if it's not (see batman on PC) you have a seriously broken engine - or you don't know what you are doing because you used a 3rd party engine (sadly common these days).

The graphics themselves are trivially easy to downgrade to play on a lower res screen.  You do have to have your testers play through the game and make sure no wierdness happens - if it does fixing those *few* issues takes a bit of time - but it's not like they had to totally redesign everything. The most amount of effort is making sure that controllers work correctly - especially if there is a gimmick attached to something unique to a single machine (see nintendo). 

The opposite isn't true - it's much harder to take a game made at low resolution - and upgrade it (while having it look decent). 



Around the Network
Ckorik said:
LuckyTrouble said:
To be fair, zero people could have predicted the 3DS version arriving like this. Anybody that thought it would be on PS4 was relatively justified in guessing it wouldn't come to the 3DS because we naturally instantly think of downporting and the like in these scenarios. I mean, building an entirely separate version of the same game? That isn't a particularly common choice.


I'm going to let you in on a secret (that lots of 3rd party publishers would like you to ignore when they punish nintendo for forcing gimmick controls on them).

A good engine works on multiple systems - and your 'engine' team doesn't build the games - they just make the engine work great.  The game sits on top of the engine - and making it 'work' on another console should be as easy as recompiling - if it's not (see batman on PC) you have a seriously broken engine - or you don't know what you are doing because you used a 3rd party engine (sadly common these days).

The graphics themselves are trivially easy to downgrade to play on a lower res screen.  You do have to have your testers play through the game and make sure no wierdness happens - if it does fixing those *few* issues takes a bit of time - but it's not like they had to totally redesign everything. The most amount of effort is making sure that controllers work correctly - especially if there is a gimmick attached to something unique to a single machine (see nintendo). 

The opposite isn't true - it's much harder to take a game made at low resolution - and upgrade it (while having it look decent). 

As interesting as that is, SE confirmed DQXI was being developed using UE4, which the 3DS doesn't support.



 

LuckyTrouble said:

As interesting as that is, SE confirmed DQXI was being developed using UE4, which the 3DS doesn't didn't support.


FTFY ;)  At least that'd be my guess. 



The joke's on you, I never said that it wouldn't come to handhelds. No crow for me!



Xxain said:

What? OP thought it was going to be 3DS only! He's wrong too!

Lies! I always said it was coming to 3DS but I never said it was going to be exclusive! HA! 



"I've Underestimated the Horse Power from Mario Kart 8, I'll Never Doubt the WiiU's Engine Again"

Around the Network
LuckyTrouble said:
To be fair, zero people could have predicted the 3DS version arriving like this. Anybody that thought it would be on PS4 was relatively justified in guessing it wouldn't come to the 3DS because we naturally instantly think of downporting and the like in these scenarios. I mean, building an entirely separate version of the same game? That isn't a particularly common choice.

Sega does it often.



We can downvote posts?



Samus Aran said:
LuckyTrouble said:
To be fair, zero people could have predicted the 3DS version arriving like this. Anybody that thought it would be on PS4 was relatively justified in guessing it wouldn't come to the 3DS because we naturally instantly think of downporting and the like in these scenarios. I mean, building an entirely separate version of the same game? That isn't a particularly common choice.

Sega does it often.

Sega also has not experienced great success with that method. I also wouldn't consider often being essentially just Sonic Boom from recent memory.



 

LuckyTrouble said:
Samus Aran said:
LuckyTrouble said:
To be fair, zero people could have predicted the 3DS version arriving like this. Anybody that thought it would be on PS4 was relatively justified in guessing it wouldn't come to the 3DS because we naturally instantly think of downporting and the like in these scenarios. I mean, building an entirely separate version of the same game? That isn't a particularly common choice.

Sega does it often.

Sega also has not experienced great success with that method. I also wouldn't consider often being essentially just Sonic Boom from recent memory.

Sonic Colors, Sonic Generations, Sonic Lost World, Sonic Unleashed (Wii version was different), etc.

Also Okami, Super Smash Bros. 4, etc.



Samus Aran said:
LuckyTrouble said:
Samus Aran said:
LuckyTrouble said:
To be fair, zero people could have predicted the 3DS version arriving like this. Anybody that thought it would be on PS4 was relatively justified in guessing it wouldn't come to the 3DS because we naturally instantly think of downporting and the like in these scenarios. I mean, building an entirely separate version of the same game? That isn't a particularly common choice.

Sega does it often.

Sega also has not experienced great success with that method. I also wouldn't consider often being essentially just Sonic Boom from recent memory.

Sonic Colors, Sonic Generations, Sonic Lost World, Sonic Unleashed (Wii version was different), etc.

Also Okami, Super Smash Bros. 4, etc.

So, Sonic games for Sega and new Smash, and maybe a handful of other games? That is a pretty short list of exceptions.

Also, Okami DS was a sequel to Okami, not a different version developed at the same time. And although I'm sure you could quote movie multiplats from many years ago, and some more generic move tie-in experiences, the idea stands that very few major titles are developed in this fashion.