| LuckyTrouble said: To be fair, zero people could have predicted the 3DS version arriving like this. Anybody that thought it would be on PS4 was relatively justified in guessing it wouldn't come to the 3DS because we naturally instantly think of downporting and the like in these scenarios. I mean, building an entirely separate version of the same game? That isn't a particularly common choice. |
I'm going to let you in on a secret (that lots of 3rd party publishers would like you to ignore when they punish nintendo for forcing gimmick controls on them).
A good engine works on multiple systems - and your 'engine' team doesn't build the games - they just make the engine work great. The game sits on top of the engine - and making it 'work' on another console should be as easy as recompiling - if it's not (see batman on PC) you have a seriously broken engine - or you don't know what you are doing because you used a 3rd party engine (sadly common these days).
The graphics themselves are trivially easy to downgrade to play on a lower res screen. You do have to have your testers play through the game and make sure no wierdness happens - if it does fixing those *few* issues takes a bit of time - but it's not like they had to totally redesign everything. The most amount of effort is making sure that controllers work correctly - especially if there is a gimmick attached to something unique to a single machine (see nintendo).
The opposite isn't true - it's much harder to take a game made at low resolution - and upgrade it (while having it look decent).







