Ckorik said:
A good engine works on multiple systems - and your 'engine' team doesn't build the games - they just make the engine work great. The game sits on top of the engine - and making it 'work' on another console should be as easy as recompiling - if it's not (see batman on PC) you have a seriously broken engine - or you don't know what you are doing because you used a 3rd party engine (sadly common these days). The graphics themselves are trivially easy to downgrade to play on a lower res screen. You do have to have your testers play through the game and make sure no wierdness happens - if it does fixing those *few* issues takes a bit of time - but it's not like they had to totally redesign everything. The most amount of effort is making sure that controllers work correctly - especially if there is a gimmick attached to something unique to a single machine (see nintendo). The opposite isn't true - it's much harder to take a game made at low resolution - and upgrade it (while having it look decent). |
As interesting as that is, SE confirmed DQXI was being developed using UE4, which the 3DS doesn't support.








