Aerys said: I really dont see how some one can like a fake cinematic that has nothing to with ingame engine , it much less immersive and yes more lazy since its much harder and tales much mire time to make ambitious cutscene with thé réal engine of a game , it pushes thé devzlopers to Bring crazy visuels like Uncharted 4, fake cutscene are useless at this point and there are too many négative reasons to get rid of them |
If they want me to watch a cinematic piece then it might as well be the best it can be, unhampered by loading times, assets streaming in, limited detail and judder. Streaming a bit of video is the perfect time to load in the next segment. Pre-rendered cutscenes saves development time as they don't need to be optimized to work real time and they give more freedom to the animators and camera movements. I rather have them focus on the artistry then spending time getting it to run.
If you want to tell the whole story in game, do it like half-life 2. If you're going to take my controls away, then I prefer to get something that stands out from the rest. In-engine cut scenes are like Les Miserables. Just bragging rights that it was all sung live and it actually hurt the movie. The only advantage of in-engine is that your character has the correct things equipped, yet it's still not me, moves differently, doesn't do what I want, suddenly in a different spot than where I was.