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Forums - Sony - Uncharted 4 will NOT have pre-rendered cut-scenes.

I really dont see how some one can like a fake cinematic that has nothing to with ingame engine , it much less immersive and yes more lazy since its much harder and tales much mire time to make ambitious cutscene with thé réal engine of a game , it pushes thé devzlopers to Bring crazy visuels like Uncharted 4, fake cutscene are useless at this point and there are too many négative reasons to get rid of them



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Cool, I guess.



"Just for comparison Uncharted 4 was 20x bigger than Splatoon 2. This shows the huge difference between Sony's first-party games and Nintendo's first-party games."

binary solo said:
HokageTenshi said:
will have pros and cons

pros is making the whole game runs in better experience...
cons is that we can't skip them...

What can't you skip them? Just because they are real time doesn't mean they can't be made skippable. This is Naughty Dog, they do skippable cutscenes in everything, they know second playthrough is less about the story and more about finishing the trophies, get through the hardest difficulty setting etc, cutscenes get in the way of doing those things quickly.

usually it will use for loading in background, no?



Aerys said:
I really dont see how some one can like a fake cinematic that has nothing to with ingame engine , it much less immersive and yes more lazy since its much harder and tales much mire time to make ambitious cutscene with thé réal engine of a game , it pushes thé devzlopers to Bring crazy visuels like Uncharted 4, fake cutscene are useless at this point and there are too many négative reasons to get rid of them

If they want me to watch a cinematic piece then it might as well be the best it can be, unhampered by loading times, assets streaming in, limited detail and judder. Streaming a bit of video is the perfect time to load in the next segment. Pre-rendered cutscenes saves development time as they don't need to be optimized to work real time and they give more freedom to the animators and camera movements. I rather have them focus on the artistry then spending time getting it to run.

If you want to tell the whole story in game, do it like half-life 2. If you're going to take my controls away, then I prefer to get something that stands out from the rest. In-engine cut scenes are like Les Miserables. Just bragging rights that it was all sung live and it actually hurt the movie. The only advantage of in-engine is that your character has the correct things equipped, yet it's still not me, moves differently, doesn't do what I want, suddenly in a different spot than where I was.



How is pre-rendered more realistic?
You go from gameplatt graphics into a pixar animation and back to gameplay graphics. 
If the game graphics are good, why should real-time cutscenes bother you? 
it also improves the concistency, loading as well as smaller game file sizes. 
What we have seen on Uncharted 4 and The order and the cutscenes have looked far better then previous games and it is real-time. 
It's better to cut pre-rendered cutscenes out of the picture and let real-time cutscenes take the stage and advance with the time instead of holding it back.



 

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Im soo readyyy bring it naughty gods



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ExplodingBlock said:
Personally I like pre rendered custscenes better, but whatever

You didn't like the cutscenes in the latest demo?



 

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starcraft said:
Thats unfortunate. But then I guess they are expensive to make, and this is the way most games are going these days.

I don't believe what I'm reading in this thread. They are so good that GAF has been calling out ND for lying. Did you not see the cutscene at the end of the E3 extended trailer?

Watch from 12:28: https://www.youtube.com/watch?v=pumJtpbvCc0



 

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Good, theres something kind of flat about pre-rendered cutscenes which use in game assets just upscaled a ton (so not glossy CGI). Maybe its the video compression.... I always prefered the approach they had in Final Fantasy of having 2 different character models, but still rendering the more advanced ones in real time



Didn't they announce this in E3?