By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Aerys said:
I really dont see how some one can like a fake cinematic that has nothing to with ingame engine , it much less immersive and yes more lazy since its much harder and tales much mire time to make ambitious cutscene with thé réal engine of a game , it pushes thé devzlopers to Bring crazy visuels like Uncharted 4, fake cutscene are useless at this point and there are too many négative reasons to get rid of them

If they want me to watch a cinematic piece then it might as well be the best it can be, unhampered by loading times, assets streaming in, limited detail and judder. Streaming a bit of video is the perfect time to load in the next segment. Pre-rendered cutscenes saves development time as they don't need to be optimized to work real time and they give more freedom to the animators and camera movements. I rather have them focus on the artistry then spending time getting it to run.

If you want to tell the whole story in game, do it like half-life 2. If you're going to take my controls away, then I prefer to get something that stands out from the rest. In-engine cut scenes are like Les Miserables. Just bragging rights that it was all sung live and it actually hurt the movie. The only advantage of in-engine is that your character has the correct things equipped, yet it's still not me, moves differently, doesn't do what I want, suddenly in a different spot than where I was.