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Forums - Nintendo - Will The Next Zelda Remake Release In 2017?

I'd love to see TP remade. That game is uuuuuuuuuuuuuuuuuuugly.

But will Nintendo invest money in modernizing that game's models? Doubt it. They didn't with WWHD. Meaning that game will stay uuuuuuugly.



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Jon-Erich said:
Jumpin said:
Twilight Princess was the only mainline Zelda I felt was lacking. It was much less fun than any of the others, as well as the ugliest and least memorable.

Well Eiji Aonuma said he wanted to make a Zelda aimed at the Western audience because of semi-disappointing Wind Waker sales. We wanted Ocarina of Time 2.0 and that's pretty much what we got. Fans ate it up because it's one of the best selling Zelda games in the series.

Pretty sure its the best selling of all time if you count GC/Wii vs OoT N64. Of course OoT has also had a GCN release, a Wii VC release and a 3DS release.

Anyway at OP... pretty sure thats not all the remakes :P

Anyway if Zelda U is 2016 and WiiU exclusive and NX is 2016/17 then I can totally see Twilight Princess HD for NX in 2017.



ninjapirate42 said:
Jon-Erich said:

Well Eiji Aonuma said he wanted to make a Zelda aimed at the Western audience because of semi-disappointing Wind Waker sales. We wanted Ocarina of Time 2.0 and that's pretty much what we got. Fans ate it up because it's one of the best selling Zelda games in the series.


I do understand why some people feel that way about Twilight Princess, though I certainly do love the game. 

I don't think it's a bad game. It's a very good game, but not one that particularly stands out. Over the last 9 years, I've played the game twice and didn't even bother finishing it the second time.

My biggest problem with the game was that it took the least amount of risks with 3D Zelda games. Before Twilight Princess, we had three 3D Zelda games that were very different and good in their own ways. It's as if they said "Ocarina of Time had the highest sales, so let's make a bigger version of that". That's what they did. But it didn't exactly work either. Ocarina of TIme might have been limited by the N64's hardware but it worked. The Hyrule Field and dungeons were just as big as they needed to be. The fetch quests seemed to serve more of a purpose. Everything fit perfectly. With Twilight Princess, they made this huge world but weren't quite sure what to do with it. They just simply put more of everything in the game. Also, the wolf felt more like a forced-handicap rather than a real gameplay mechanic in order to artificially extend the length of the game. The graphics looked like they were being trendy rather than being original. To OOT's credit, that game was using realtime 3D graphics and had very cinematic cutscenes using realtime 3D graphics at a time when most ambitious games were using pre-rendered graphics and FMV's (yes, I'm away that OOT had SOME pre-rendered graphics). It's as if the Zelda team said "bloom is the in thing, let's go with that". That's why Wond Waker's graphics still hold up while TP's graphics look like a game from the mid 2000's. 

Again, it's not a bad thing but I think Nintendo does better with their games when they don't listen to the fans. 



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I don't see much particular use for remaking any of the 2D games, there's just not much you could do. For the more advanced ones like A Link to the Past, the sprite-art is already sharp and clear enough and there doesn't really need to be anything added to the game that couldn't be done before. Upping the resolution to 1080p doesn't make much difference either for a 2D game. I also don't really feel the need to see the game in ALBW style if that's all it does. The original LoZ is even harder, funny enough there actually is a lot they could do about that game, like story progression and graphics, but then there's so much to do that they might as well just make a new game altogether.



I hope not. I'm tired of Aonuma's lazyness and Nintendo mismanagement.



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S.Peelman said:
I don't see much particular use for remaking any of the 2D games, there's just not much you could do. For the more advanced ones like A Link to the Past, the sprite-art is already sharp and clear enough and there doesn't really need to be anything added to the game that couldn't be done before. Upping the resolution to 1080p doesn't make much difference either for a 2D game. I also don't really feel the need to see the game in ALBW style if that's all it does. The original LoZ is even harder, funny enough there actually is a lot they could do about that game, like story progression and graphics, but then there's so much to do that they might as well just make a new game altogether.


Nah. They did it with Metroid. They could do it with Zelda. Just don't fuck up Zelda 1 like they fucked up Zero Mission. (story and soundtrack wise)



spemanig said:
S.Peelman said:
I don't see much particular use for remaking any of the 2D games, there's just not much you could do. For the more advanced ones like A Link to the Past, the sprite-art is already sharp and clear enough and there doesn't really need to be anything added to the game that couldn't be done before. Upping the resolution to 1080p doesn't make much difference either for a 2D game. I also don't really feel the need to see the game in ALBW style if that's all it does. The original LoZ is even harder, funny enough there actually is a lot they could do about that game, like story progression and graphics, but then there's so much to do that they might as well just make a new game altogether.


Nah. They did it with Metroid. They could do it with Zelda. Just don't fuck up Zelda 1 like they fucked up Zero Mission. (story and soundtrack wise)

Good point, Zero Mission is decent example of what they could do with the original LoZ.



Miyamotoo said:
sc94597 said:
Miyamotoo said:
Jon-Erich said:
Jumpin said:
Twilight Princess was the only mainline Zelda I felt was lacking. It was much less fun than any of the others, as well as the ugliest and least memorable.

Well Eiji Aonuma said he wanted to make a Zelda aimed at the Western audience because of semi-disappointing Wind Waker sales. We wanted Ocarina of Time 2.0 and that's pretty much what we got. Fans ate it up because it's one of the best selling Zelda games in the series.

I dont like when people say that Twilight Princess is Ocarina of Time 2.0, for me Ocarina of Time is best game ever (not just Zelda) and Twilight Princess probably worst 3D Zelda (but again very good game).

I think it is mostly nostalgia that makes you say this. Twilight Princess was pretty much OoT with a different story and better, more diverse, dungeons and combat. The only negatives were that the game was too easy and the opening fetch quests were more boring than OOT's. Overall, even though it was emptier the world did feel more alive, and exploration was a much larger focus. OoT, IMO created the 3D Zelda formula - and it did it well - but much like many 2d Zelda's surpassed LoZ in quality so did every 3D Zelda surpass OOT.

When OOT come out it was something unseen in gaming industry, nearly every aspect of game was great and revolution. For me when OOT come out it was closest it can get to perfect game, that's why I consider OOT best game ever (and for sure I am not alone).

TP on other hand was great game, but nothing revolutionary, exceptional or unseen, also objectively has some flaws like empty world and very bad usage of items, and for me personally too dark graphic.

Sure, when OOT came out,  it was revolutionary. I don't think about how revolutionary games were when I play them, unless there is heavy nostalgia going on.  TP's world might've been empty, but so really was Hyrule Field in OoT. The differece is that TP is larger, but I think that is to its advantage. It is fun to see how everything connects in TP's hyrule. The dungeons in TP and areas, in general, felt more diverse than OoT's in my opinion, especially in the latter half of the game. Plus combat was revised since WW, and controls were all over better.



sc94597 said:
Miyamotoo said:
sc94597 said:
Miyamotoo said:
Jon-Erich said:
Jumpin said:
Twilight Princess was the only mainline Zelda I felt was lacking. It was much less fun than any of the others, as well as the ugliest and least memorable.

Well Eiji Aonuma said he wanted to make a Zelda aimed at the Western audience because of semi-disappointing Wind Waker sales. We wanted Ocarina of Time 2.0 and that's pretty much what we got. Fans ate it up because it's one of the best selling Zelda games in the series.

I dont like when people say that Twilight Princess is Ocarina of Time 2.0, for me Ocarina of Time is best game ever (not just Zelda) and Twilight Princess probably worst 3D Zelda (but again very good game).

I think it is mostly nostalgia that makes you say this. Twilight Princess was pretty much OoT with a different story and better, more diverse, dungeons and combat. The only negatives were that the game was too easy and the opening fetch quests were more boring than OOT's. Overall, even though it was emptier the world did feel more alive, and exploration was a much larger focus. OoT, IMO created the 3D Zelda formula - and it did it well - but much like many 2d Zelda's surpassed LoZ in quality so did every 3D Zelda surpass OOT.

When OOT come out it was something unseen in gaming industry, nearly every aspect of game was great and revolution. For me when OOT come out it was closest it can get to perfect game, that's why I consider OOT best game ever (and for sure I am not alone).

TP on other hand was great game, but nothing revolutionary, exceptional or unseen, also objectively has some flaws like empty world and very bad usage of items, and for me personally too dark graphic.

Sure, when OOT came out,  it was revolutionary. I don't think about how revolutionary games were when I play them, unless there is heavy nostalgia going on.  TP's world might've been empty, but so really was Hyrule Field in OoT. The differece is that TP is larger, but I think that is to its advantage. It is fun to see how everything connects in TP's hyrule. The dungeons in TP and areas, in general, felt more diverse than OoT's in my opinion, especially in the latter half of the game. Plus combat was revised since WW, and controls were all over better.

Of Course, it not same if you play OOT today (even today is very good game) and if you played in 1998/1999. My point is when I played OOT for first time (around 1999.) I was blown away, nothing before and nothing after didn't come close to OOT (its not by chance Zelda OOT considered for best game of all time on majority of lists and on metascore). But even today game is holding surprisingly well, and for me still best Zelda and best game ever.

Like I wrote, last 2-3 years I replaying (or playing for the first time games that I skipped) all Zelda 3D games, and for me TP is weakest game in series of all 3D Zelda games.



Twilight Princess for the next home console makes sense..



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