Hynad said:
Samus Aran said:
I explained why I think the game is bad. I played the demo levels at a friend's house who's a backer. The game is soo generic that it's boring. Nothing about it is unique or fresh, the game doesn't have an identity of its own. It's Gunvolt meets Mega Man. I'm sure it will get good reviews because it's "Mega Man". There are plenty of levels on youtube already, does any of it really excite you? Where's all the crazy action like in DKC: TF? The levels feel sterile, lifeless and bland. Where's the back- and foreground interaction one would expect from a modern day 2.5D platformer? It's just not there. In fact a lot of the background assets are repeated ad nauseam.
You wouldn't even be defending this game if it wasn't made by the Mega Man creator.
If a game looks bad, I'll say so, no matter who made it. That includes Miyamoto *cough* Star Fox *cough*
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Mighty No.9 isn't meant to be 2.5D. It's gameplay is all 2D, and it's true to the essence of Megaman.
When it comes to games going "by the formula", you can't really go with a better example than DKC:TF. It's a good game, but nothing to write about when it comes to pusshing the genre ahead. I have the game, so that must mean I know very well what I'm talking about.
I don't care about Megaman and Inafune. Never did, most likely never will.
Now, the way the game looks to you has nothing to do with the topic here. You're just bashing the game and the developer for no reason at this point.
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Pretty much every level in DKC: TF tried to change up the formula, very rarely were levels too similar.
Mighty No. 9 is 2.5D but it makes poor use of it. Original Mega Man was 2D because 2.5D games weren't possible during that era. I fail to see how that is the essence of Mega Man, sounds like a poor excuse to not innovate in the franchise to me. They could do a lot of crazy shit with back- and foreground interaction. Every level I played in the beta of Mighty No. 9 felt the same and that's not something you want in a game. I gave plenty of reasons, you just keep dismissing them without reason.
I can describe most levels in DKC: TF with just a couple of key words and you'd know what level I'm talking about. Let's test it out:
- Giant squid (or is it an octopus, no clue lol)
- Bouncing jelly
- Inside the beehive
- Fruit factory
- Rocket and cheese
- Hurricane alert
- Forest on fire
- Breaking ice
- Minekarts and... saws?!!
- Excuse me, but where is the floor in this level?
- Popsicle factory
- Dynamite and ice make for an explosive cocktail.
- Keep rollin' rollin' rollin' rollin'... in a giant snowball?!!