twintail said:
Pavolink said:
"I have the impression that the launches of the two systems, Nintendo 3DS and Wii U, were consecutive failures. Nintendo 3DS seemed to recover after the hardware markdown and the availability of a wide selection of third-party software. As for Wii U, the situation does not look so good. I have the same concern for the launch of the new NX. What measures are you taking to avoid the same mistakes? Also, please comment on your collaborative relationships with third parties from whom you currently lack support."
This is the question (Q3). This is about software, not profit.
|
So? His answer doesnt only apply to software. He is talking about viability ofteh company to make money.
Comparing the NX to the WiiU and 3DS by saying we are going to offer Nintendo software means what exactly? That is what every Nintendo device does. He is not making a comparison in that regard.
|
3DS & Wii U had awful post-launch software output.
3DS launched in March 2011 with Nintendogs+Cats as the big 1st party title and Pilotwings Resort/Steel Diver as smaller support titles. The next 6 months had a total of two 1st party releases which were both 13-14 year old N64 remaster (Ocarina of Time 3D in June, Star Fox 64 3D on September).
Wii U launched in November 2012 and had two big 1st party releases, Nintendo Land & New Super Mario Bros U. They had two 1st releases in the following 9 months, Game & Wario in June & Pikmin 3 in August.
Having a consistent flow of 1st party software would be different than having 6-9 months stretches of only 2 games. He kinda mentions getting back to what Wii did, which pretty much had a new 1st party release every month for the first year.