MTZehvor said:
...not quite sure how Prime "isn't Metroid."
The essence of Metroid is isolated exploration of a non-linear environment while slowly becoming more powerful through personal discovery. Metroid Prime is...isolated exploration of a non-linear environment, and you slowly become more powerful by discovering various powerups and upgrades. I suppose you can argue that Samus controls differently, but it's very much in the same vein as the 2D Metroid games.
On topic, I'd say Prime was the best, followed by OoT, and then SM64. Personally, I think Prime has held up much better over time than either SM64 or OoT, and no one has really been able to actually improve significantly on Prime, while OoT and SM64 have been outdone on several occasions.
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There are four core values on which Metroid was created: Action, Exploration, linearity, and platforming. In no particular order, but of equal importance. Not non-linearity, masked linearity. It was meant to take the action and freedom found in Zelda and mix it with the platforming and linear progression found in Mario, creating an experience that is inbetween the two.
The progression through Metroid is extremely linear. There is a "right way" to go. What creates that sense of freedom is the fact that, although there is usually just one path forward, you are never explicitely told what that path is or how to proceed through it. It was never about non-linear progression, but about exploration.
Prime gets the action, exploration, and the linearity down, but almost entirely drops the platforming. Because platforming is such a huge part of the way Metroid is designed, this changed a lot in the switch to 3D. It completely changed the level design to something extremely horisontal (like Mario) when Metroid prided itself on is verticle level design. The shift in perspective had a detremental impact on the types of power ups she recieved, with less of them focusing on platforming and more focusing on a new visual "scanning" gimmick (not using gimmick in a derogerory way). That was never what Metroid was about. Also, the power ups where never merely about "getting more powerful." They were about getting more platforming abilities. Almost every power-up in the 2D games is a platforming power up.
Prime is only Metroid in genre to me. It happens to be a game in the franchise that falls into the "metroidvania" subgenre, but that's the extent of it. It lacks the level design and platforming focus that Metroids 1, 2, and 3 had. If it wasn't part of the franchise, it would be unrecognisable. Can't say the same for something like Super.
For the record, I think Prime is much better than Mario 64 or OoT as well, but I don't think that means that it transitioned to 3D the best.