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Forums - Nintendo - Why Splatoon succeded where Codename S.T.E.A.M. failed?

 

Why Splatoon succeded where Codename S.T.E.A.M. failed?

Better push from Nintendo. 50 42.37%
 
Less competition against other WiiU titles. 6 5.08%
 
Less consumer interest fo... 40 33.90%
 
The cartoony artstile sui... 6 5.08%
 
People really liked the K... 16 13.56%
 
Total:118

a lot of the new generation doesn't like the art style of Steam to begin with. Try to check IGN"s Jose Otero video about Codename STEAM. It is a good review, he is a nintendo fan but he ain't bias on his review on this game. there were a few cons but overall he is good with the game. but i know why most gamers doesn't like the game and the genre is not that big compared to Splatoon.



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JRPGfan said:

a online turn based fps, where you sit around waiting for your opponents to end their turns.

vs

a online fps based tactical game, where you get to be a kid and spray paint everywhere.


Geez I wonder why...

 

In short : dont make turn based multi player games, it doesnt work.

It works with games like Pokemon and Yugioh. 



IS had a bad reputation with Paper Mario Sticker Stars. Now, Fates looks awesome.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

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Pavolink said:
IS had a bad reputation with Paper Mario Sticker Stars. Now, Fates looks awesome.

Fates looks awesome, yes. But I don't see how does it relate to CodeName STEAM. XD



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

Pavolink said:
IS had a bad reputation with Paper Mario Sticker Stars. Now, Fates looks awesome.

IS had a bad reputation...

 

 

What? O_O



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It's a lot of things, really. The biggest is the difference in marketing. Steam got almost no push.

But I think it runs deeper than that. The game is really ugly, which is just unappealing when that's the first thing you see. It's one of the ugliest games on the system. The art style was a misstep as well. It was a bad idea going with a comic book aesthetic without understanding why people like to read comics in the first place. The shallow narrative didn't at all match the art direction.

This goes back to a huge problem with Nintendo, which is that they never hire competent writers for this kind of stuff. Steam needed a deep and compelling narrative, but had a Mario/Zelda-tier plot. It seems like the only reason they chose the comic art style was because it made for a neat way to animate cutscenes, instead of because they wanted to tell a comic-esque narrative.

Steam could have been Nintendo's Justice League or Avengers, but now it's just a shallow SRPG with ugly graphics. Hopefully they'll give the IP another chance and fix all these things. Likely not, though.



JRPGfan said:

a online turn based fps, where you sit around waiting for your opponents to end their turns.

vs

a online fps based tactical game, where you get to be a kid and spray paint everywhere.


Geez I wonder why...

 

In short : dont make turn based multi player games, it doesnt work.


Except in Pokemon, the second largest video game franchise in the world.



I had no idea that game was even out. lol



I have S.T.E.A.M. I enjoyed the gameplay a lot, even the multiplayer, but story and the characters are not appealing at all. The art-style is also meh.

Hope Intelligent Systems try again with a new IP, but keep the XCOMeske gameplay



Splatoon is a much better game.