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Forums - Gaming Discussion - Why are big third party blockbusters skipping the wii u?

MajorMalfunction said:
oniyide said:
MajorMalfunction said:

Here's the best estimate of how ACIV:BF did on Steam: http://steamspy.com/app/242050 It's around 700K. Keep in mind that this is a Ubisoft game, and this doesn't count sales through Ubisoft's Uplay AFAIK. Becasue VGC doesn't have a functional multiquote, I'll add Ghosts becasuse it was also brought up. COD:Ghosts broke 1.2 million on PC: http://steamspy.com/app/209160 And here's the link about the source of these numbers were arrived at: http://www.polygon.com/2015/4/3/8340537/steam-spy-scrapes-steam-user-accounts-to-estimate-sales-data

Thanks, even though this will be ignored becasue of reasons

NP. When I argue a point, I make sure to check the numbers first anyways.

S.T.A.G.E. said:
OP If you saw the trailers for the third party titles at E3 titles you now know that they are well beyond that which the Wii U can handle.


That's entirely on Nintendo. Major 3rd party developers specifically said 8 GB of RAM, among other things, as far back as 2011. Nintendo decided to do their own thing, instead, and got burned because they executed it poorly.



just like they insisted on CDs with N64 and we know how that turned out.



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Nintendo answered your question yesterday OP lmao