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Forums - Nintendo - Should Nintendo target Unpopular Genres

 

Nintendo should:

be funding classic game styles! 6 25.00%
 
be looking to follow modern trends. 6 25.00%
 
try to find something more innovative. 7 29.17%
 
stick to what they're doing now. 5 20.83%
 
Total:24
WhiteEaglePL said:
Only when it comes to Bayonetta type or hack n slash warrior games.

But otherwise.....go for the popular genres. I think they should make a FPS online shooter.....or transform Metroid into one but the campaign would be as long as usual.


I have no problem with a good online shooter - Nintendo needs one and can do one as Splatoon shows - but are fans of the genre really going to focus on Nintendo's current or future system when an XBox ofers COD, Halo, Destiny, and on and on?

There needs to be an experience offered that isn't elsewhere.  There are a number serious gamers right now that have  hipster attitude - they're sick of COD and Madden.  They like retro things.  They're smaller than the dude-bro crowd, but they're the people that will initially find what the dude-bros will eventually think is cool.



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I like your idea alot more than than, that thread suggesting that nintendo should start makeing sports & shooters.

 

Is it really to much to ask, that they make a new chrono trigger game?



TheLastStarFighter said:
Soundwave said:

I think they should keep the Baynoetta franchise for critical/prestige reasons, but they should axe pretty much the other games like Devil's Third and (I hate to say it) Fatal Frame.

Those games aren't doing anything for them, that development money would be better off if Nintendo swallowed their pride and greenlit more mainstream Western developed or Western style projects.

This is a business, not a charity. Hire more competent people at NOA/NOE and give them autonomy to make 1 or 2 game projects a year ... they can't sell any worse than things like Wonderful 101. 

I think they should greenlight some western titles too - absolutely - and give them real freedom.  As Splatoon and Wii U sales show, they're actually doing OK in Japan's weak console market.  They are doing much worse in the west.  I do agree that they need to compete in the popular genres of today's gamer.  Similar to the old school projects I'm saying they should fund, I think they should have been at the forefront to fund some western IPs.  "What's that, Jason West and Vince Zampella, you want to leave Activision and make a new FPS?  You need funding?  Here's some millions."  Same with Project Cars.  Rather and Namco sweeping in toward the end of production, Nintendo should have funded (and given a better name) to the new racing IP and had a product that appeals to European gamers.  A few moves like that would go a long way.

But the problem with those is you're still gonig to have to convice western gamers that you're offering something as good or better than XBox or PS.  Funding some indie Japanese games like above would be fairly cheap - a few million each was enough on kickstarter - and would offer an experience that wouldn't be offered elsewhere, and one that targets gaming elitists.  Ones that would seek out a system for a number of games they like rather than buy what everyone has.  That in turn would grow the user base and spread word of mouth that Nintendo is about more than kids and casuals.

Western titles like Pillers of Eternity could work too, but I'd say priority one is games that old-school core gamers would mentally and emotionally link with Nintendo's NES glory days.


At some point though some of these titles need to actually help you out. What's the logic in greenlighting games that are 99% likely to bomb? I said this in another thread, but Yamauchi-era Nintendo was a lot smarter in how they handled this stuff, because they made games based on business reasons, whereas now it seems that a country club attitude has invaded Nintendo where they greenlight games for their Japanese developer buddies almost like it's a favor. 

Lets look at the "support" titles on Wii U that Mario/Zelda get versus N64 ... 

Wii U - 

Wonderful 101 - flop

Bayonetta 2 - sales dissapointment

Fatal Frame - flop

Xenoblade X - sales dud (so far)

Devil's Third - Flop in the making. 

Pikmin 3 - So so sales. 

Captain Toad - So so sales. 

Splatoon - Surprise moderate hit (finally)

 

N64 - 

Killer Instinct - decent sales

GoldenEye - break out blockbuster system seller GOTY winner

NBA Courtside ft. Kobe Bryant - solid hit

1080 Snowboarding - solid hit

Star Wars: Shadows of the Empire - hit (million seller+)

Star Wars: Rogue Squadron - hit (million seller+)

Blast Corps - So so sales. 

Banjo Kazooie - hit

When you don't have third party support, you can't compound the problem by having an in-house library of games that are extremely niche outside of Mario and Link. 



Soundwave said:


At some point though some of these titles need to actually help you out. What's the logic in greenlighting games that are 99% likely to bomb? I said this in another thread, but Yamauchi-era Nintendo was a lot smarter in how they handled this stuff, because they made games based on business reasons, whereas now it seems that a country club attitude has invaded Nintendo where they greenlight games for their Japanese developer buddies almost like it's a favor. 

Lets look at the "support" titles on Wii U that Mario/Zelda get versus N64 ... 

Wii U - 

Wonderful 101 - flop

Bayonetta 2 - sales dissapointment

Fatal Frame - flop

Xenoblade X - sales dud (so far)

Devil's Third - Flop in the making. 

Pikmin 3 - So so sales. 

Captain Toad - So so sales. 

Splatoon - Surprise moderate hit (finally)

 

The thing is, I don't think retro-inspired titles would flop.  They're also cheaper to make and don't need a tonne of sales to be a moderate success.  The titles Nintendo has funded so far on Wii U are generally poor choices because they are odd and don't have cult followings.  As we have seen with M#9, Bloostained and Terra Battle, these older devs and their older style games have a certain level of notariety and fans so starved for their style of games that they will fund kickstarter programs well beyond expectations.  If you put one of those game on Wii U alone, surely the support would be lesser.  However, if you put a whole bunch of these classic style games, people may become willing to pick up the console to play them, especially since these genres are not available elsewhere.

These games also compliment Nintendo's current stable, with many old fans of Mario and Zelda also liking old-school Mega Man and Castlevania.  And while XCX may not light up the sales charts, give fans another classic RPG by the founder of Final Fantasy and Wii U begins to move into the JRPG console territory.  Maybe green light one more such project too.  Mario clearly isn't enough for old fans of NES, but throw in some other classic styles and it may just become that.  People weren't starving for more Bayonetta, but there are a LOT of gamers who want a fresh, modern take on Mega Man.  It's not unlike the crazy hype NSMB created as the first 2D Mario in over a decade.



TheLastStarFighter said:
HoloDust said:
So, you're saying that Nintendo should fund games that indies are already making and releasing on PC and PS4?


Yes.  Do it and do it better, with premium talent and somewhat bigger budgets than most indies have available.


Hm, I'm not really sure how that would work - coming up with good ideas is not so easy, and I think Sony's approach is lot more fruitful when it comes to supporting smaller devs/games - as far as I've noticed, a lot of people are exited for No Man's Sky, Rime and Witness, to name just those few, but I honestly doubt Sony would come to those ideas by themselves and their internal studios.

Anyway, at the end it comes down to simple question - would that expand their audience? Sony and MS can have all the indie/small dev support in the world, if they don't have at least semi-solid 1st party games and full 3rd party AAA support they would loose a lot of customers. Nintendo is currently cattering mostly to Nintendo fans, and they really have to find games that either create new blue ocean, like with Wii, or to learn to fight with other sharks with games that catter to current mainstream.