Here's some tidbits from this month's GI issue: http://www.gameinformer.com/b/news/a...ns-923520.aspx
Whether playing as Chief or Locke, you're accompanied by a fireteam of 3 A.I. which you can command/issue orders to in the campaign
Highlighting an enemy and hitting up on the D-Pad orders your team to assault an enemy
Other commands include picking up certain weapons, using turrets, driving warthog, etc
AI teammates can revive you as well
Confirmed: Linda, Kelly, and Fred join the Chief
Game starts out before Chief is on the run
Audio has been heavily reworked from the ground up for Xbox One (bullet sounds, debris, etc)
8 months after Halo 4 ends, cataclysmic events are tearing apart star systems, these are tied to the Guardians (Forerunner entities shown in the first teaser trailer)
Game Informer played the second mission, taking command of Chief and Blue Team to take back an ONI research vessel abandoned for 2 years
Locke's team is described as having more advanced tech than Blue Team, members use the "ATS" (Artermis Tracking System) on their armor to bring out points of interests in levels
Team banter replaces interactions with Cortana to flesh out the characters
There are multiple routes to take in levels
Difficulty scales to the number of co-op players
The zealous religions Covenant are slowly abandoning Jul M'dama's leadership in Halo 4
XBL Gold is not required for online co-op.
Halo 5 will launch with over 20 multiplayer maps
15 DLC maps by June 2016
All maps will be free
Teases a "completely new, epic multiplayer experience" they'll reveal at E3. Incorporates "all aspects of the Halo sandbox for the first time ever"
This MP experience is described as a "dream of ours and all our fans to build something like this"














