shikamaru317 said: Ugh, remember when I said I hoped Halo 5 progression wouldn't be too slow? It's very slow When you get started in Halo 5: Guardians multiplayer, we want to make sure you have a good amount of REQ content to experiment with right out of the gate. When you first launch the game, you’ll receive a starting REQ bundle that includes 54 REQ cards, as well as 7500 REQ Points (RPs). These points can be redeemed immediately for additional REQ Packs (7500RP will get you either six Bronze packs, or a combination of one Silver pack and two Bronze packs). From there, you’ll continue to earn REQ Packs simply by playing the game. As a general guideline, we expect players to earn on average 2000RP for a game of Warzone, and just under 1000RP for a game of Arena. Gold packs cost 10,000 Req points, average is 1,000 per arena match so it's 10 games per Gold pack. With 1,000 possible unlocks and 2 unlocks per Gold pack, it'll take 5,000 arena matches or 2,500 warzone matches to unlock everything. Just for reference, I put 88 hours into Halo: 4 MP and played 694 matches, 65 hours into Halo:Reach MP and played 456 matches, and 26 hours into Halo:MCC MP and played about 220 matches. That's a combined 179 hours and 1,370 matches between those 3 Halo games, less than half of what it'll take to unlock everything in Halo 5's base game. And they plan to add even more unlocks as DLC. 343 really needs to adjust the points per game, when it's that slow it's just discouraging imo. |
How much do req points cost to buy? Or if you buy packs directly, how much do they cost to buy?
As long as the microtransactions aren't rediculously overpowered, I wouldn't worry about it.