By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - If Wii U could do PS4 graphics at 720p, would that be enough for you?

Tagged games:

 

?

Yes, that'd be satisfactory 130 31.18%
 
Still wouldn't be good enough 84 20.14%
 
Wii U's graphics are already fine 203 48.68%
 
Total:417
JNK said:

 

DonFerrari said:


Any dev can decide whatever he wants to release and how he will release... there are games on PS4 that do 60fps pretty fine...

And in any shape or form if both WiiU and PS4 had the same IQ bar but only 720p-1080p with 30fps and 60fps it certainly would mean PS4 HW would be underused... and if by some miracle all the devs started believing that most gamers preffer 1080p60fps (looking at sales and the fact X1 do great even when less capable) if they used PS4 to 100% to push the best graphic possible on 1080p60fps WiiU wouldn't have a chance to achieve the same IQ on 720p30fps.

 

That is why I ask you how would everybody benefit on that?

 

hm not really.

I guess you do underestimate the wii u or overestimate the ps4.

Here a small comparison for you

 

Keep in mind watch dogs does run 900p30 fps on ps4 and 1152x648p25fps on wii u.

Not to much differences huh?

The Ps4 would have much more troubles to run 720p30fps wii u games in 1080p60fps as the other way around.




Keep telling yourself that if it makes you fell better at night... the difference between PS4 and WiiU is greater than 5x (2.5 more pixels and 2 more fps)... the fact that it have 5x more RAM at 15x more bandwidth, with more than 6x more GPU flops and etc is enough to imagine that a game that fully utilize PS4 HW would be this close on WiiU... there were games on PS4 running at 1080p with better fps than X1 at 720p so would that mean that X1 is just 2x more powerfull han WiiU??

WD had performance problems even on top end GPU. And as so many people said fps and pixel count isn't the only things in IQ. Are you sure all the other assets on PS4 and WiiU version of WD are the same?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Around the Network
DonFerrari said:
JNK said:

 

 

hm not really.

I guess you do underestimate the wii u or overestimate the ps4.

Here a small comparison for you

 

Keep in mind watch dogs does run 900p30 fps on ps4 and 1152x648p25fps on wii u.

Not to much differences huh?

The Ps4 would have much more troubles to run 720p30fps wii u games in 1080p60fps as the other way around.




Keep telling yourself that if it makes you fell better at night... the difference between PS4 and WiiU is greater than 5x (2.5 more pixels and 2 more fps)... the fact that it have 5x more RAM at 15x more bandwidth, with more than 6x more GPU flops and etc is enough to imagine that a game that fully utilize PS4 HW would be this close on WiiU... there were games on PS4 running at 1080p with better fps than X1 at 720p so would that mean that X1 is just 2x more powerfull han WiiU??

WD had performance problems even on top end GPU. And as so many people said fps and pixel count isn't the only things in IQ. Are you sure all the other assets on PS4 and WiiU version of WD are the same?

who cares in the end both games look almost the same. You can build a PC with 10 Tflops, Ps4 just 1,8 Tflops. Pc wouldnt look 5 times better as ps4. as higher you go in specs as smaller the differneces will get.



JNK said:
DonFerrari said:


Keep telling yourself that if it makes you fell better at night... the difference between PS4 and WiiU is greater than 5x (2.5 more pixels and 2 more fps)... the fact that it have 5x more RAM at 15x more bandwidth, with more than 6x more GPU flops and etc is enough to imagine that a game that fully utilize PS4 HW would be this close on WiiU... there were games on PS4 running at 1080p with better fps than X1 at 720p so would that mean that X1 is just 2x more powerfull han WiiU??

WD had performance problems even on top end GPU. And as so many people said fps and pixel count isn't the only things in IQ. Are you sure all the other assets on PS4 and WiiU version of WD are the same?

who cares in the end both games look almost the same. You can build a PC with 10 Tflops, Ps4 just 1,8 Tflops. Pc wouldnt look 5 times better as ps4. as higher you go in specs as smaller the differneces will get.

We are just discussing if a game 1080p60fps on PS4 and WiiU 720p30fps could use both the same high end assets with both being fully optimized and utilized... What we see is that it couldn't...

The whole premise of this thread is if WiiU could output 720p MP and it can't at the moment (it would need better HW)... but if you don't want to accept the real limitations of WiiU no problem... I won't ever say a PC with 2 Titans 8Gb DDR4 and 8Gb GDDR5 i7 would be marginally better than PS4 only making twice the fps and twice the pixels... it would be doing 4k60fps on ULTRA with some spare while PS4 would have problems for 1080p30fps on HIGH.

I or you may not care about the difference, but saying they don't exist won't help WiiU in the slightest.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
JNK said:

who cares in the end both games look almost the same. You can build a PC with 10 Tflops, Ps4 just 1,8 Tflops. Pc wouldnt look 5 times better as ps4. as higher you go in specs as smaller the differneces will get.

We are just discussing if a game 1080p60fps on PS4 and WiiU 720p30fps could use both the same high end assets with both being fully optimized and utilized... What we see is that it couldn't...

The whole premise of this thread is if WiiU could output 720p MP and it can't at the moment (it would need better HW)... but if you don't want to accept the real limitations of WiiU no problem... I won't ever say a PC with 2 Titans 8Gb DDR4 and 8Gb GDDR5 i7 would be marginally better than PS4 only making twice the fps and twice the pixels... it would be doing 4k60fps on ULTRA with some spare while PS4 would have problems for 1080p30fps on HIGH.

I or you may not care about the difference, but saying they don't exist won't help WiiU in the slightest.

watch the vidoe i posted some posts ago and check on yourself. On the comments some people even like wii u version more. There is almost no difference beside fps and resolution. and the game is just 900p30fps on ps4. And the wii port was even made more poor as the ps4 version.



JNK said:

hm not really.

I guess you do underestimate the wii u or overestimate the ps4.

Here a small comparison for you

[video]

Keep in mind watch dogs does run 900p30 fps on ps4 and 1152x648p25fps on wii u.

Not to much differences huh?

The Ps4 would have much more troubles to run 720p30fps wii u games in 1080p60fps as the other way around.

If you insist on using YT for comparisons like this (which is fundamentally flawed in the first placed; it'll always favor the lower-res version due to the compression), at least use those by someone like DF. Their videos are a lot better than the one you linked ^^ - https://www.youtube.com/watch?v=xkxnVwrZFVI

Even with the compression i can see the IQ difference between them here quite clearly. The jaggies at 0:47... *shudders*



Around the Network

I see the question as this, considering it's latest of great multiplats: Would enough WiiU owners buy Witcher 3 if it was the same as on PS4, just in 720p?

If not, then probably no amount of power would matter. If yes, then both power and userbase, that 3rd parties are asking for, would be fulfilled. I'm hoping that Nintendo goes with this in next gen, 1080p console design at comparable settings levels to PS5 and NextBox.



The controller & third party support would still be a problem for me even with better graphics. However I wouldn't be opposed to another price drop.



It doesn't matter to me... I already like the Wii U's graphics (a big step from the Wii)



NintenDomination [May 2015 - July 2017]
 

  - Official  VGChartz Tutorial Thread - 

NintenDomination [2015/05/19 - 2017/07/02]
 

          

 

 

Here lies the hidden threads. 

 | |

Nintendo Metascore | Official NintenDomination | VGC Tutorial Thread

| Best and Worst of Miiverse | Manga Discussion Thead |
[3DS] Winter Playtimes [Wii U]

curl-6 said:
Danman27 said:

Lowest res game on the ps4 is 900p

Magnetic: Cage Closed runs at 720p on PS4.

http://gamingbolt.com/magnetic-cage-closed-to-run-at-720p60fps-on-ps4xbox-one-devs-not-fans-of-cinematic-experience


And based on the screen shot, it's very clear that it isn't because the ps4 isn't capable of doing so, it's because it's an indie dev that isn't good at optimising for either console. 



bonzobanana said:

How on earth did you get to believe that? I've just bought a Linx tablet, cheap as chips, even that tablet has about 70% more cpu performance than the wii u and its 64bit processors not 32bit. About 15,000 mips compared to the 9,000 mips of the wii u. It's just a little battery operated tablet. The cpu performance of the wii u is terrible and that's why conversions of games that run on 360 and PS3 run so badly on wii u because it simply doesn't have the same level of cpu resources, those consoles are far more cpu-centric even if their gpu's are inferior. There are a lot of nintendo fanboys on this site and others that spool off the most ridiculous claims about the wii u performance level pretending its somehow competitive. 

One of the key points about the wii u spec that can not be questioned is the 12.8gb/s memory bandwidth because the memory chips are clearly labelled and branded. So we know whatever the wii u does it does it by only transferring a maximum of 12.8gb/s.  That figure of 12.8gb/s is shared between both the operating system side and the game side and the only additional bandwidth is in the 32MB of fast memory built into the gpu. 12.8gb/s  is tiny compared to the 192gb/s of a ps4 for example. Memory bandwidth is a good rough guide regarding a console's performance because it would have been selected on the basis of the requirements of both the gpu and cpu of the system and how much data they can move. Clearly not a lot with the wii u sadly.

I did not wanted to enter into much technical details, but since Banzobanana did it for me... These 2 are the biggest problem to get PS3 and Xbox 360 ports running quick and cheap on the console, moving engines to the system is expensive but once done the first time porting is very cheap, but since the CPU and RAM is weak in the console, many thing have to be moved to the GPU which is stronger that those in the previous console generation, but making those changes is a lot of work and they require a lot of tunning and performance improvement, which is costly.

Call them lazy if you want, but developers have to make an investment to get their games in the console, with mixed results in sales they are not willing to take the risk, but with a better CPU and faster RAM, the investment and risk could be smaller and the console could have had better support or at least more companies willing to take a smaller risk.