| bonzobanana said: How on earth did you get to believe that? I've just bought a Linx tablet, cheap as chips, even that tablet has about 70% more cpu performance than the wii u and its 64bit processors not 32bit. About 15,000 mips compared to the 9,000 mips of the wii u. It's just a little battery operated tablet. The cpu performance of the wii u is terrible and that's why conversions of games that run on 360 and PS3 run so badly on wii u because it simply doesn't have the same level of cpu resources, those consoles are far more cpu-centric even if their gpu's are inferior. There are a lot of nintendo fanboys on this site and others that spool off the most ridiculous claims about the wii u performance level pretending its somehow competitive. One of the key points about the wii u spec that can not be questioned is the 12.8gb/s memory bandwidth because the memory chips are clearly labelled and branded. So we know whatever the wii u does it does it by only transferring a maximum of 12.8gb/s. That figure of 12.8gb/s is shared between both the operating system side and the game side and the only additional bandwidth is in the 32MB of fast memory built into the gpu. 12.8gb/s is tiny compared to the 192gb/s of a ps4 for example. Memory bandwidth is a good rough guide regarding a console's performance because it would have been selected on the basis of the requirements of both the gpu and cpu of the system and how much data they can move. Clearly not a lot with the wii u sadly. |
I did not wanted to enter into much technical details, but since Banzobanana did it for me... These 2 are the biggest problem to get PS3 and Xbox 360 ports running quick and cheap on the console, moving engines to the system is expensive but once done the first time porting is very cheap, but since the CPU and RAM is weak in the console, many thing have to be moved to the GPU which is stronger that those in the previous console generation, but making those changes is a lot of work and they require a lot of tunning and performance improvement, which is costly.
Call them lazy if you want, but developers have to make an investment to get their games in the console, with mixed results in sales they are not willing to take the risk, but with a better CPU and faster RAM, the investment and risk could be smaller and the console could have had better support or at least more companies willing to take a smaller risk.







