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Forums - Gaming Discussion - Wii U version of Project CARS facing troubles, likely cancelled

Well, can't say I'm too surprised by this.



                
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SubiyaCryolite said:
Goodnightmoon said:


He is an asshole if you ask me.

And the amount of "oh now we dont have the game that we have waited years on wiiu? it´s ok, we are very happy :)" on that thread is sick and disgusting.


Please, Ian is a cool guy who interacts with fans everywhere. GAF, Eurogamer and maybe he'd even come to VGchartz if it wasn't such an emotional place. He's answered several of my questions many times and at least he's honest. No PR bullshit.



I´m very angry about this right now, so I´m not thinking straight, sorry.



MDMAlliance said:
MikeRox said:


It's not an unexpected blow up from Nintendo fans, but it's quite clear to anyone looking level headedly, the game was originally meant to be a 7th gen release, however PC was the lead (and so the capabilities are constantly evolving). Across the course of the lengthy development period, it ended up becoming one that pushes the higher spec 8th gen systems beyond their capabilities (with a target 60fps).

The Wii U version was already scaled back and is still not hitting a competent frame rate with less graphical details and a lower resolution. It really will be cut back further.

Look at the shit the Vita build of NFS Most Wanted got for the graphics not being as good as the home console versions and cut out cars etc. While actually, I'd say due to all the complex physics calculations which remain fully intact, the fact that it is still clearly the full game on the system, it's one of the most technically impressive hand held titles of all time). You'd have a similar situation for the game on Wii U. Many Wii U owners would be very vocal about how they've not only had to endure the delay, but also had an inferior product (see Watch Dogs). Sales would also be greatly reduced.

Slightly Mad Studios have found themselves in a predictable position of damned if they do and damned if they don't. Have they helped put themselves there? Most definitely, but some of the "FUCK THEM!" attitudes on here just show a serious ignorance to what is actually involved in game development Technology progressed during the development of the game, and the initial ambition was ALWAYS to make the best circuit racing game they could. That means that the older systems specs were no longer up to the job, hence the PS3/360 versions being dropped and now likely the Wii U version being dropped.

I'd much rather they were dropped rather than the overall project have been held up and compromised by older hardware.


Maybe you're not actually trying to say this to me, but I was saying that I understood what he was trying to say.  All I wanted to point out was that this wasn't an equivalent example of how the games would differ in look.  (Not saying that there wouldn't be one or that it's actually negligible)

hm.. in a sense it's a pretty adequate example, because the assets would very likely have to be redone completely, the post processing and lighting effects would have to be altered dramatically and in worst case the physics engine would have to be touched aswell (not sure if fighting engines of SSB 3DS and WiiU differ in any way) making the game handle differently



I own Mario Kart 8. I actually like it. I even like the look. But it is not an impressive game. It 'just' a nice, warm comiclook.
I even like Pikmin 3. Though most of the time it looks like a Wii game played with Dolphin.
Those like other U games from Nintendo are very well designed, They are at no point impressive in a technical way though.



i dont understand Nintendo strategy here "development will probably shift to Nintendo’s next home console"

thats implying that wiiu successor is coming soon but what about nintendo gamers that want to play project cars now? or all the other games that arent coming on wiiU they have to wait 2-3yrs from now to play them?

there following in the same footsteps as wiiU in its first yrs it had the definite edition of 7th gen games and was rapidly loosing 3rd party support for current gen games which brought it to the state its in currently



                                                             

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AnthonyW86 said:
Wii-U can't handle the truth... uh i mean Project Cars.


Cold. Yet. Truth.



captain carot said:
I own Mario Kart 8. I actually like it. I even like the look. But it is not an impressive game. It 'just' a nice, warm comiclook.
I even like Pikmin 3. Though most of the time it looks like a Wii game played with Dolphin.
Those like other U games from Nintendo are very well designed, They are at no point impressive in a technical way though.


well i cant share this opinion but okay.

 

just check this video:

 

 

even with dolphin in 1080p and aa the wii version wouldnt look anything near mario kart 8. The differences between ps3 and ps4 games are much smaller in my opinion.



SubiyaCryolite said:

Indeed, the sad fact is games like The Witcher 3 already show that devs have to make serious concesions on consoles. If the PS4 and X1 are already considered weak in some circles where does that leave the Wii U? I just hope Nintendos engineers are paying attention.


Nintendo went too far from gunpei yokoi's belief. While you dont need a state of the art system to make enjoyable games but Wii U is way too weak. And given how conversative nintendo is I would be surprized if nintendos next home console is powerful than PS4.



BHR-3 said:
i dont understand Nintendo strategy here "development will probably shift to Nintendo’s next home console"

thats implying that wiiu successor is coming soon but what about nintendo gamers that want to play project cars now? or all the other games that arent coming on wiiU they have to wait 2-3yrs from now to play them?

there following in the same footsteps as wiiU in its first yrs it had the definite edition of 7th gen games and was rapidly loosing 3rd party support for current gen games which brought it to the state its in currently


Wii U in its first yearr had the definitive edition of exactly one 7th gen game. Two if one counts the Murphy parts in Rayman Legends.

 

And honestly, it seems like almost no one cared back then. Who should actually really care right now? That is one of many problems. Almost no one actually buys 3rds on Wii U at all.


As for me, AC3, AC4, Arkham City, Arkham Origins, Rayman Legends, RE Revelations, Tekken Tag 2 as retail as well as Wii U versions of indy games. But most Wii U owners have never cared at all.



Lafiel said:
MDMAlliance said:
MikeRox said:


It's not an unexpected blow up from Nintendo fans, but it's quite clear to anyone looking level headedly, the game was originally meant to be a 7th gen release, however PC was the lead (and so the capabilities are constantly evolving). Across the course of the lengthy development period, it ended up becoming one that pushes the higher spec 8th gen systems beyond their capabilities (with a target 60fps).

The Wii U version was already scaled back and is still not hitting a competent frame rate with less graphical details and a lower resolution. It really will be cut back further.

Look at the shit the Vita build of NFS Most Wanted got for the graphics not being as good as the home console versions and cut out cars etc. While actually, I'd say due to all the complex physics calculations which remain fully intact, the fact that it is still clearly the full game on the system, it's one of the most technically impressive hand held titles of all time). You'd have a similar situation for the game on Wii U. Many Wii U owners would be very vocal about how they've not only had to endure the delay, but also had an inferior product (see Watch Dogs). Sales would also be greatly reduced.

Slightly Mad Studios have found themselves in a predictable position of damned if they do and damned if they don't. Have they helped put themselves there? Most definitely, but some of the "FUCK THEM!" attitudes on here just show a serious ignorance to what is actually involved in game development Technology progressed during the development of the game, and the initial ambition was ALWAYS to make the best circuit racing game they could. That means that the older systems specs were no longer up to the job, hence the PS3/360 versions being dropped and now likely the Wii U version being dropped.

I'd much rather they were dropped rather than the overall project have been held up and compromised by older hardware.


Maybe you're not actually trying to say this to me, but I was saying that I understood what he was trying to say.  All I wanted to point out was that this wasn't an equivalent example of how the games would differ in look.  (Not saying that there wouldn't be one or that it's actually negligible)

hm.. in a sense it's a pretty adequate example, because the assets would very likely have to be redone completely, the post processing and lighting effects would have to be altered dramatically and in worst case the physics engine would have to be touched aswell (not sure if fighting engines of SSB 3DS and WiiU differ in any way) making the game handle differently


It's mostly adequate in showing what kinds of changes would be made, but not the degree.