twesterm said: kingofwale said: twesterm said: That's a little scary actually after seeing this. |
I was a little scared myself, but then I saw this. and all the sudden, I don't feel as afraid. :) |
1,000,000 is slightly greater than 40. And as for people keep saying that this is a beta server and it's alright, I've hosted Counterstike and UT2k4 matches on my crappy old laptop with close or that many people and it runs better than that. 40 shouldn't be a problem. |
40 in the same Home location instance, but most likely they are not running a single instance on each server. I bet that each server will host many instances of Home locations. I believe the lock ups reports leaked on the Internet but the truth is we don't know what they are doing on the closed beta, what are they testing, etc, and I seriously doubt the problem is that they cannot handle "40" concurrent clients per server, that is simply hard to believe.
Anyway, at GDC, during a Home session, they said they had up to 64 concurrent clients per instance with no problems and would most likely lock each instance to a maximum of 64 clients for the final release. So this lock up issues might be something related to the bubble machines, the new graphics, new physics, some crappy bug they introduced in their network code, etc. Whatever it is seems to have been introduced with 0.8 release they did right after GDC.