HoloDust said:
Yeah, definition of "fun" that some people have around here is really strange - you mentioned Baldur's Gate and Icewind Dale earlier, for cRPG fans those games are loads of fun, though most of todays mainstream audience (those same exact people that are buying Witcher 3 now based on hype in droves and actually have no clue what type of game they are getting in), would shit their pants after first enconter in either of them.
Do your homework people, this is not JRPG, neither is Souls or BB, this is in essence Gothic alike game that's, while being slightly mainstreamed, proper WRPG that we're not used to getting anymore so much with all the dumbing down that usually occurs when PC franchises go to consoles.
If you've expected Souls or BB, ask yourselves WHY, since there was absolutely zero reasons for that, and go trade in this game for Lords of the Fallen.
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Agreed, there's a reason why the term "press win button" was born in the 7th gen; mainstream gaming took a sharp turn towards the simpler territory when it started catering more to average joe than to nerds, which isn't wrong in and on itself imo, but it's important to acknowledge that this actually occurred to understand why a game like The Witcher 3 fails to impress a great many gamers.
Recently started playing Lords of Xulima on PC, the first encounter with goblins managed to get three of my six characters down to 60% HP or so, which I think is great, that's what RPG's should be for me. Wading through hundreds of faceroll encounters with auto-attacks and near immortal characters is boring to me, quick-time events, regenerating health and simplified RPG mechanics which steal depth have taken hold of the industry and just like Call of Duty is the epitome of mainstream appeal, other genres which traditonally displayed more depth have followed suit in the chase for higher sales.
RPG's are perhaps the least suited for mainstreaming in that their core concept should not be stripped to the bone in favor of action, the "Role" part falls out and the "Play" part takes over the whole scene when you can get through games with any build, gear and experience level you may possess.
Mass Effect is another good example of mainstreaming; the second and third installments were more or less pure 3rd person shooters with light RPG elements as opposed to an RPG with light 3rd person shooter elements.
I'm not saying that buying and enjoying these games is wrong (heck; I own all three ME games myself) but one has to know the difference between the mainstream fodder simulators and the real, core experiences designed to challenge and make you think as much as you press buttons.
For me; "press to win" is out and games that go against these conventions of lowest common denominators are a breath of fresh air, I think that this is the primary reason why I've found so many Indie titles enjoyable in the past 4-5 years.