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Rate Platina's Reign

10 15 62.50%
 
9 3 12.50%
 
8 0 0%
 
7 0 0%
 
6 1 4.17%
 
5 3 12.50%
 
4 1 4.17%
 
3 0 0%
 
2 0 0%
 
1 1 4.17%
 
Total:24

I'll never understand the (big) appeal of Mario Maker... Little Big Planet released like 7 years ago!

I'm excited for X, Yoshi, and (might get) StarFox. If I get those games, Bayo 1+2 and Zelda, I'm pretty sure my Wii U collection is done. Except for unnanouced games (Hehe), I think there's no other game I want for Wii U that I don't have!



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Teeqoz said:
So what's everyones build in Splatoon?

For gear I have tons of speed buffs, both for swimming and running speed. I also have a few quick super jump sub-buffs (which I really want to get rid off). In addition to that, I have a defense up, and some of the different buffs related to your special.

Weapons: .96 Gal Deco for ranked, Jr. for Turf Wars (Bubbler OP)

As for my 'dream' build (for ranked at least):

Ditch the run speed buffs, and get more swim speed buffs instead. Get some ink saver (main) buffs to combat that horrible ink efficiency on the .96 Gal. Get a pair of shoes with Ink Resistance Up.

So to break it down into sub and main buffs:

Main buffs: Swim Speed up, Ink Saver (main), Ink Resistance Up.

Sub buffs: 4x Ink Saver (main), 3x Swim Speed Up, 2x defense ups

Which should, according to this:
http://splatoonwiki.org/wiki/Ability
Give me 36% less ink consumption for my main weapon, and it should also give me 20% higher swim speed. In addition it will also of course give Ink Resistance, and some unknown small percentage of defense.

I'm using that for the .96 Gal Deco in ranked, my most used weapon:

This sould result in (not 100% sure, they're from diffferent sources):

- points needed to build a special: -8.8% -> 165 instead of 180

- +4.2% longer special duration

- 0.4 sec quicker respawn

- 10% more swim speed

- 7.5% more run speed

- 7.5% faster ink recovery

- 12% less ink consumption (main)

- 22.5% less ink consumption (sub)

 

I need to load the Kraken fast and make heavy use of the Splash Wall in ranked. Special charge up doesn't matter that much in Turf War and I'm also not using quick respawn.

 

Btw: 1 swim speed main + 3 subs results in +17.5%. One main alone is 10% and one sub alone is 5%, but additional mains/subs only give you the half amount.

I think defense up is rather useless and I'd use at least one sub for ink recovery with high swim speed because you spend less time in the ink.



episteme said:

I'm using that for ranked for the .96 Gal Deco, my most used weapon:

This sould result in (not 100% sure, they're from diffferent sources):

- points needed to build a special: -8.8% -> 165 instead of 180

- +4.2% longer special duration

- 0.4 sec quicker respawn

- 10% more swim speed

- 7.5% more run speed

- 7.5% faster ink recovery

- 12% less ink consumption (main)

- 22.5% less ink consumption (sub)

 

I need to load the Kraken fast and make heavy use of the Splash Wall in ranked. Special charge up doesn't matter that much in Turf War.

 

Btw: 1 swim speed main + 3 subs results in +17.5%. One main alone is 10% and one sub alone is 5%, but additional mains/subs only give you the half amount.

I think defense up is rather useless and I'd use at least one sub for ink recovery with high swim speed because you spend less time in the ink.


From what I figured, for swim speed, the main gives 10%, the first sub gives 5%, and every sub after that gives an additional 2.5%. Also some abilities stack differently, including ink saver (main), which doesn't have diminishing returns, but the cap is at 60%. I didn't consider that I'll spend less time in the ink, so ink recovery wouldn't be that bad of an idea actually. And I suppose some ink saver (sub)'s would be a pretty good idea as well. So revised build for sub abilities:

4x ink saver (main)

2x faster swim speed

2x ink saver (sub)

1x ink recovery up

Which should, including the main abilities, result in 36% less ink consumption (main), 11.25% less ink consumption (sub),  17.5% higher swim speed, 7.5% faster ink recovery. Unless Ink saver (sub) stacks the same way Ink saver (main) does, aka with no diminishing returns, in which case it would be 15% less ink consumption for the sub (and if that is the case, I'll also switch out one swim speed up for another ink saver (sub) to get 22.5% less ink consumption on my sub).

Now I only need to get through the endless grind for super sea snails and cash to get my preferred perks!



Teeqoz said:
So what's everyones build in Splatoon?

For gear I have tons of speed buffs, both for swimming and running speed. I also have a few quick super jump sub-buffs (which I really want to get rid off). In addition to that, I have a defense up, and some of the different buffs related to your special.

Weapons: .96 Gal Deco for ranked, Jr. for Turf Wars (Bubbler OP)

As for my 'dream' build (for ranked at least):

Ditch the run speed buffs, and get more swim speed buffs instead. Get some ink saver (main) buffs to combat that horrible ink efficiency on the .96 Gal. Get a pair of shoes with Ink Resistance Up.

So to break it down into sub and main buffs:

Main buffs: Swim Speed up, Ink Saver (main), Ink Resistance Up.

Sub buffs: 4x Ink Saver (main), 3x Swim Speed Up, 2x defense ups

Which should, according to this:
http://splatoonwiki.org/wiki/Ability
Give me 36% less ink consumption for my main weapon, and it should also give me 20% higher swim speed. In addition it will also of course give Ink Resistance, and some unknown small percentage of defense.

Not sure if the two defense up subs make any difference, but otherwise your build is solid! My .96 Gal Deco combo has 3x Defense for it's mains, then 3x Ink Recovery, Ink Saver Main, and Swim Speed for it's subs. I also do this with the .52 Gal, only with 4x attack up subs instead of two recoverys and savers so I can still 2-shot kill against people with two defense up mains. My reasoning for all that defense is because it makes almost every gun take another shot kill, and with the Gals being among the fastest killers I'll have more of an advantage in shoot-outs.

Now here's my set-up for my current main weapon, which is used mainly for ranked battles but of course can be just as good at turf war.

Naturally I'm focusing on Burst Bombs here, as the Carbon Roller itself is a very solid weapon and excels at close combat, so it makes sense to give it a range game via bomb range ups. I used to have subs aswell, but two mains are still enough to give Burst Bombs range comparable to the Jet Squelcher. The attack ups help ensure the bombs kill within 2-3 hits most of the time, and also slightly increase the Carbon Roller's one-shot kill range. If they're far away enough to still survive a hit, then a direct from a Burst Bomb will finish them off. Ink Recovery and Swim Speed are just my two favorite abilitys that I try to use with every combo since being able to use your weapons sooner and maneuvering faster are always good. So with the Carbon Roller handling close range while the Burst Bombs and Inkzooka deal with long range this weapon is uber versatile which is why I love it so much! Oh and another great thing about this gear set-up is that it can be used with the Splattershot, Neo Splash-O-Matic, and Slosher aswell!



Einsam_Delphin said:
Teeqoz said:
snip

snippity snip

Wow, that looks... very perfect! Did you get all those with re-rolls? It looks too good to be all random!



Bet with bluedawgs: I say Switch will outsell PS4 in 2018, he says PS4 will outsell Switch. He's now permabanned, but the bet will remain in my sig.

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Teeqoz said:

From what I figured, for swim speed, the main gives 10%, the first sub gives 5%, and every sub after that gives an additional 2.5%.

Oh, you're right according to that calculator: https://splatoon-calculator.herokuapp.com/

It's really weird that two swim speed mains give 15% and one main + one sub also give 15%... Damn, I had shoes with one main and one sub and re-rolled them...



Slarvax said:

Wow, that looks... very perfect! Did you get all those with re-rolls? It looks too good to be all random!


I used the infinite re-roll exploit of course! Unfortunately the update makes it take longer now, but still negligible since I always do something else at the same time. Also brands keep it from being completely random, as most brands have an ability it's 5x more likely to get, thus making it relatively possible to get gear with all of it's subs being the same.



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Man...



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