Teeqoz said: So what's everyones build in Splatoon? For gear I have tons of speed buffs, both for swimming and running speed. I also have a few quick super jump sub-buffs (which I really want to get rid off). In addition to that, I have a defense up, and some of the different buffs related to your special. Weapons: .96 Gal Deco for ranked, Jr. for Turf Wars (Bubbler OP) As for my 'dream' build (for ranked at least): Ditch the run speed buffs, and get more swim speed buffs instead. Get some ink saver (main) buffs to combat that horrible ink efficiency on the .96 Gal. Get a pair of shoes with Ink Resistance Up. So to break it down into sub and main buffs: Main buffs: Swim Speed up, Ink Saver (main), Ink Resistance Up. Sub buffs: 4x Ink Saver (main), 3x Swim Speed Up, 2x defense ups Which should, according to this: http://splatoonwiki.org/wiki/Ability Give me 36% less ink consumption for my main weapon, and it should also give me 20% higher swim speed. In addition it will also of course give Ink Resistance, and some unknown small percentage of defense.  |
I'm using that for the .96 Gal Deco in ranked, my most used weapon:

This sould result in (not 100% sure, they're from diffferent sources):
- points needed to build a special: -8.8% -> 165 instead of 180
- +4.2% longer special duration
- 0.4 sec quicker respawn
- 10% more swim speed
- 7.5% more run speed
- 7.5% faster ink recovery
- 12% less ink consumption (main)
- 22.5% less ink consumption (sub)
I need to load the Kraken fast and make heavy use of the Splash Wall in ranked. Special charge up doesn't matter that much in Turf War and I'm also not using quick respawn.
Btw: 1 swim speed main + 3 subs results in +17.5%. One main alone is 10% and one sub alone is 5%, but additional mains/subs only give you the half amount.
I think defense up is rather useless and I'd use at least one sub for ink recovery with high swim speed because you spend less time in the ink.