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Rate Platina's Reign

10 15 62.50%
 
9 3 12.50%
 
8 0 0%
 
7 0 0%
 
6 1 4.17%
 
5 3 12.50%
 
4 1 4.17%
 
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Skullwaker said:

Was just watching this and thought I'd share. A guy on Youtube reacts to an old news story about the SNES. The kicker? The story is about how people are upset that they have to buy a new system to play Super Mario World. No, I'm not joking. (the first 30 seconds or so of the video is irrelevant tbh)

Wow.. I think I hate the media even more now...



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RolStoppable said:
You have to understand the context of the time. Video games were still something new back then. What is accepted as perfectly normal today was a foreign concept for many back then. The politics were different too, so a Japanese company taking over an American market was anything but welcomed with open arms. The video has a portion with concerned parents who see video games in the same way as their parents saw rock'n'roll music.

The unfavorable circumstances also applied to the courts. Nintendo got sued in the USA because the prices of their games didn't drop like other computer products. The reasoning was that production costs for computer parts dropped over time, so the consumer should benefit from these cost savings too. The obvious flaw here is that people don't pay for a cartridge when they purchase a video game, but the copy of the intellectual property that is stored on the cartridge. It's not a product of technology, it's entertainment; and the value of entertainment is determined by how much people are willing to pay for it. So logically, there is no case if the market at large is buying the games. But Nintendo lost the case anyway. However, Nintendo wasn't stupid, so the settlement they reached was that every consumer who was a part of the lawsuit got a few dollars in the form of a discount towards the purchase of a Nintendo game; essentially, people had to give Nintendo more money in order to redeem their prize from the lawsuit.

Oh, I understand for sure. It's just funny to look back and see people up in arms over something that's so natural to us now. Seems like Nintendo was even more intelligent with their handling of financial issues back then with that settlement. 

And that makes me think now, what if people in the future see our fuss about DLC and microtransactions and think it's so weird that we were upset about those things...



Official Tokyo Mirage Sessions #FE Thread

                                      

ohmylanta1003 said:
The roller has WAY too much range when the player jumps and presses trigger. It's insane. Especially when the roller can get some sort of high ground, they just jump, trigger, jump, trigger all day and it covers an insane amount of turf and has high killing potential.


You mean trigger then jump as there is a delay, especially with the Dynamo rollers. Also, you think everything is overpowered don't you.

Playing the Inkling Boy amiibo missions made me fully realize how much the roller actually sucks dick.



Official Tokyo Mirage Sessions #FE Thread

                                      

Skullwaker said:
Playing the Inkling Boy amiibo missions made me fully realize how much the roller actually sucks dick.


Everyone said that it was an OP weapon... and I kill them like flies. I never use it, it´s fun, is usefull for turf watrs and is an original weapon but is FAR from being OP and I like some more... freedom with my weapons to be honest. I think the paintbrus is going to be more agile, we´ll see.



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Goodnightmoon said:
Everyone said that it was an OP weapon... and I kill them like flies. I never use it, it´s fun, is usefull for turf watrs and is an original weapon but is FAR from being OP and I like some more... freedom with my weapons to be honest. I think the paintbrus is going to be more agile, we´ll see.

Yeah I'm really excited about the paintbrush. I feel very limited with the roller, like my offense and defense just aren't up to par. They're good for covering large amounts of area, but it's also very easy to die and not very easy to kill when you're a roller.



Official Tokyo Mirage Sessions #FE Thread

                                      

Einsam_Delphin said:
ohmylanta1003 said:
The roller has WAY too much range when the player jumps and presses trigger. It's insane. Especially when the roller can get some sort of high ground, they just jump, trigger, jump, trigger all day and it covers an insane amount of turf and has high killing potential.


You mean trigger then jump as there is a delay, especially with the Dynamo rollers. Also, you think everything is overpowered don't you.


Lol. Yes, it is trigger then jump. I tested it out just a little while ago. And I think there are just a couple of things that are a little too good. Jumping roller, bubble shield, and kraken. At the moment, that's it. I really don't mind the inkstrike, even if I was talking about it earlier.



I bet the Wii U would sell more than 15M LTD by the end of 2015. He bet it would sell less. I lost.

Skullwaker said:
Playing the Inkling Boy amiibo missions made me fully realize how much the roller actually sucks dick.

I've had so much fun with the Roller, or rather what I like to call my set, the Ninja Roller! The Ninja Squid and Stealth Jump abilitys greatly aid in being sneaky and tricky, allowing me to get plenty of surprise kills, and the Krak-On Roller's subweapon Squid Beacon allows me to show up anywhere!



Yeah roller can be a defensive beast in Splat Zones



Anyone feel the vibe of Metal Gear series in Splatoon single player mode? Some kind of VR missions, enemies have same behavior, codec between missions, stealth sections.