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Forums - Nintendo Discussion - Splatoon Metacritic Predictions

I'm hoping I'm wrong, but I guessing 78-81.

I think that some reviewers may not grade it well.



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Einsam_Delphin said:
Goodnightmoon said:

My point it´s pretty obvious. The game is actually finished, critics are not going to see the coming stuff as something that should be on the game, but as something that would make the game even better than what it is, and that is something that could lead to better scores. If you have 5good maps and 8 more are coming, you can easily predict that those are probably going to be good aswell and not to make a big deal about the low number at day 1. The new online modes can not be scored, but is promising and a clear sign of a game with a very long life, that leads to better scores too.


Actually they should be seen as part of the main package since they are free, and you don't need to directly play the content to know if it's good or not, because you should already know, for as explained a billion times now, how good content is be completely dependent on the quality of the gameplay, which is fully intact day on 1.

Yes, it should be seeing as a part of the package, but obviously they can´t be scored properly. Anyways I think splatoon has more than enough to make the press fall in love since day 1, we´ll see.



Goodnightmoon said:
DerNebel said:

I'm sorry but what are you arguing here? Someone said that reviewers shouldn't deduct points for the missing stuff that's supposed to come post launch and I said that they also shouldn't add points for it and that they should instead review the game for what it is at launch. Why are you telling me what's been promised at launch and what hasn't been? The conversation was specifically about the post launch content.

My point it´s pretty obvious. The game is actually finished, critics are not going to see the coming stuff as something that should be on the game, but as something that would make the game even better than what it is, and that is something that could lead to better scores. If you have 5good maps and 8 more are coming, you can easily predict that those are probably going to be good aswell and not to make a big deal about the low number at day 1. The new online modes can not be scored, but is promising and a clear sign of a game with a very long life and a great value per dollar, that leads to better scores too.

How about we leave the decision if the game is finished in terms of content to critics and people that will start playing the game once it's on the market? You can count all those things, but let's be real here at the end of the day you do not know and neither do I admittetly.

You can say there are 28 levels in singleplayer but that number on its own is pretty useless, the length of an average playthrough is what's actually important.

You can say that the 5 maps and the couple modes will be enough for the game at launch, but you'll quite simply have difficulties finding online games launching with so little content nowadays.



Samus Aran said:
DerNebel said:

What was it? "If you want to bash something at least make sure you know what you're talking about?

http://blog.eu.playstation.com/2014/09/10/driveclub-season-pass-free-dlc-plan-detailed/

Doesn't change my other points. The game is lucky to have over 60% on metacritic with its broken launch.

It's just another racing game, the market is crowded with those. The game does nothing new.

Well good to know that your own rules don't apply to yourself.



DerNebel said:

How about we leave the decision if the game is finished in terms of content to critics and people that will start playing the game once it's on the market? You can count all those things, but let's be real here at the end of the day you do not know and neither do I admittetly.

You can say there are 28 levels in singleplayer but that number on its own is pretty useless, the length of an average playthrough is what's actually important.

You can say that the 5 maps and the couple modes will be enough for the game at launch, but you'll quite simply have difficulties finding online games launching with so little content nowadays.

And you´ll quite simply have difiiculties finding a more innovative, fresh and funnier online game in the whole industry right now. 

Why do you think that the Order has a 65 and Portal a 90 when both have exactly the same lenght?



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Goodnightmoon said:
Einsam_Delphin said:


Actually they should be seen as part of the main package since they are free, and you don't need to directly play the content to know if it's good or not, because you should already know, for as explained a billion times now, how good content is be completely dependent on the quality of the gameplay, which is fully intact day on 1.

Yes, it should be seeing as a part of the package, but obviously they can´t be scored properly. Anyways I think splatoon has more than enough to make the press fall in love since day 1, we´ll see.


It certainly shouldn't have a significant negative effect on the score.



DerNebel said:
Samus Aran said:

Doesn't change my other points. The game is lucky to have over 60% on metacritic with its broken launch.

It's just another racing game, the market is crowded with those. The game does nothing new.

Well good to know that your own rules don't apply to yourself.

You're the one who said reviewers should review what's available at launch. The biggest part of Driveclub didn't work at launch. So what score would you give it? A 6?

At least Splatoon does something new, something that can't be said about Driveclub.



Einsam_Delphin said:


Actually they should be seen as part of the main package since they are free, and you don't need to directly play the content to know if it's good or not, because you should already know, for as explained a billion times now, how good content is be completely dependent on the quality of the gameplay, which is fully intact day on 1.

That's an extremely simplistic way of looking at things, I've played great online games before, that had new maps come out that just plain sucked, or new weapons or just a new update that completely broke the balance, or new game modes that just weren't good.

To say the gameplay is fun so all added content is going to be good is just not a statement that I find true at all.



I'd say a solid 67.



Goodnightmoon said:
DerNebel said:

How about we leave the decision if the game is finished in terms of content to critics and people that will start playing the game once it's on the market? You can count all those things, but let's be real here at the end of the day you do not know and neither do I admittetly.

You can say there are 28 levels in singleplayer but that number on its own is pretty useless, the length of an average playthrough is what's actually important.

You can say that the 5 maps and the couple modes will be enough for the game at launch, but you'll quite simply have difficulties finding online games launching with so little content nowadays.

And you´ll quite simply have difiiculties finding a more innovative, fresh and funnier online game in the whole industry right now. 

Why do you think that the Order has a 65 and Portal a 90 when both have exactly the same lenght?

For one Portal was $20, but really you're just deflecting what I'm saying with things that are completely irrelevant to my point. This whole thing started with me saying that the game shouldn't have points added for content that's not there, to which you responded with saying that the game's complete in content, to which I said that that's a decision that's to be left to people that actually played the full game (or what constitutes the full game at this point), to which you countered with the game being great and innovative etc.

Do you see the problem here? What does any of that have to do with me saying that game should not get extra points for content that it doesn't have at the point of its review?