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Goodnightmoon said:
DerNebel said:

I'm sorry but what are you arguing here? Someone said that reviewers shouldn't deduct points for the missing stuff that's supposed to come post launch and I said that they also shouldn't add points for it and that they should instead review the game for what it is at launch. Why are you telling me what's been promised at launch and what hasn't been? The conversation was specifically about the post launch content.

My point it´s pretty obvious. The game is actually finished, critics are not going to see the coming stuff as something that should be on the game, but as something that would make the game even better than what it is, and that is something that could lead to better scores. If you have 5good maps and 8 more are coming, you can easily predict that those are probably going to be good aswell and not to make a big deal about the low number at day 1. The new online modes can not be scored, but is promising and a clear sign of a game with a very long life and a great value per dollar, that leads to better scores too.

How about we leave the decision if the game is finished in terms of content to critics and people that will start playing the game once it's on the market? You can count all those things, but let's be real here at the end of the day you do not know and neither do I admittetly.

You can say there are 28 levels in singleplayer but that number on its own is pretty useless, the length of an average playthrough is what's actually important.

You can say that the 5 maps and the couple modes will be enough for the game at launch, but you'll quite simply have difficulties finding online games launching with so little content nowadays.