Yakuzaice said:
Just listing their total sales and release dates is kind of misleading. A lot of those games went on to sell a large portion of their LTD after their sequels came out. Carnival games especially did about half its LTD after mini-golf came out. The Deca Sports (Wii) franchise sold 1.46m in 2008, 1.11m in 2009, 545k in 2010. It was a decline certainly, but not as extreme as it looks from just looking at the LTD of each game.
If you applied your same process to the list of successful Nintendo software you'd be saying at launch Wii Sports was able to sell 82.42m, but just three years later at the height of the Wii's success it had declined by more than half. Which obviously doesn't tell the whole story.
In general companies had a tough time finding continued success in iteration on the Wii U. The major exceptions are Just Dance and Wii Fit. Wii Fit Plus had the advantage of being very cheap for people who already had a balance board. Also, distribution of the original Wii Fit pretty much stopped after the release of Plus. If it had still been widely available, or even discounted, the sales between the two would probably be much more uneven.
Wii Sports, Mario Party, Zelda, Galaxy, Wii Play, PokePark, Excite__, and a whole host of third party games failed to live up to sales of their original Wii release. Realitically, the same would have happened to Mario Kart, NSMB, Smash, etc if they had sequels releasing later in the Wii's life. Especially if they were later than 2010. The only post 2010 Wii games to crack the top 25 are Just Dance games.
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