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Forums - Sony - Killzone: Shadow Fall 1080p lawsuit settled under undisclosed terms

The settlement was that the suitor will have his own avatar in the next Killzone game holding up a ruler that shows the exact number of rows currently displayed. The player will not be able to turn it off so nobody can ever be fooled again by the evil geniuses at Sony's first party devs.



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Sony puts 1080p on the back of every case, even 900p games. Seems weird they'd be sued for this.

It was hilarious back when resolution wars were in full effect though, all the people proclaiming anything less than native 1080p to be a joke, yet the supposedly amazing looking KZ6 MP did not meet that standard lol.

Wonder what each person got? I'm in a class action suit that is about to have a settlement finalized and I am getting between 5 and 6 grand.



Pixel counters on console gaming = Some of the dumbest people.

If it really means that much to you, upgrade to PC and, run games in 4k.



vivster said:

The settlement was that the suitor will have his own avatar in the next Killzone game holding up a ruler that shows the exact number of rows currently displayed. The player will not be able to turn it off so nobody can ever be fooled again by the evil geniuses at Sony's first party devs.

Its not only Sony does. Others do it as well. In 2014 Microsoft E3 Dan ayub said, all halo games at 1080p and we know halo 2 wasn't. The thing is everyone does it and this should be prohibited. These are not acceptable from anyone.



Zekkyou said:

What i really don't understand though is why GG didn't boast about it. A technique that allows you to create an approximate 1080p IQ while also boosting your frame-rate by a significant amount is exactly the kind of thing console games should be embracing. It could do with some refining (particularly the predictive algorithm), but it would be a great compromise for many games.


That's what happened - GG talked about the technique with Eurogamer, and suddenly Killzone SF was some ugly sub-1080p garbage across the internet. Meanwhile I read the article and was thinking "if consoles are having a hard time with 1080p + 60fps, this could really help make that happen."



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LudicrousSpeed said:
Sony puts 1080p on the back of every case, even 900p games. Seems weird they'd be sued for this.

It was hilarious back when resolution wars were in full effect though, all the people proclaiming anything less than native 1080p to be a joke, yet the supposedly amazing looking KZ6 MP did not meet that standard lol.

Wonder what each person got? I'm in a class action suit that is about to have a settlement finalized and I am getting between 5 and 6 grand.

The 1080p on the back of the box is the output, not the native resolution (which was the issue in this case).

Killzone's MP was still functionally 1080p though, so your latter point isn't particularly relevant. If you put an image of the MP and SP next to each other, the only difference most would be able to see is that the MP seems to have worse AA (which we'd later find out was actually tethering from the prediction algorithm not keeping up). The difference between the SP and MP was several magnitudes smaller than a proper 1920x1080 native vs 960x1080 native comparison.

It wasn't a perfect 1080p (and GG's trademark MP motion blur was really unnecessary), but it was close enough that people not realizing it wasn't a native 1920x1080 does nothing to invalidate any importance they put in IQ. It was a damn fine technique, and i think it's silly GG didn't boast about it from day 1.



plip.plop said:
Pixel counters on console gaming = Some of the dumbest people.

If it really means that much to you, upgrade to PC and, run games in 4k.

It's stupid for people to have standards for the console they just spent several hundred dollars on? You don't have to share their specific standards, but there's no need to insult them for it.



I still can't believe that turned into a lawsuit.



This case should be referenced in some way in the next Phoenix Wright game and somehow end up as a murder case.



Zekkyou said:
plip.plop said:
Pixel counters on console gaming = Some of the dumbest people.

If it really means that much to you, upgrade to PC and, run games in 4k.

It's stupid for people to have standards for the console they just spent several hundred dollars on? You don't have to share their specific standards, but there's no need to insult them for it.

This is a perfect example of a frivilous lawsuit. Instead of spending money and time focusing on conent, Companies have to deal with people like this, on a absolutley stupid point of arguement. If that article was never written where the developers alluded to a new way of achieving 1080. this lawsuit would have never come about.

I stand by my statement that if pixel count means that much to you, you should just game on a PC, and restrict consoles to exclusives (If your eyes can bear it).

I just find it hypocritical that people whose main gaming system last gen was not the torch bearer for "superior version" in terms of graphics, have now decided this gen that graphics resolution is now number one on their must have list.

Granted the roles have flipped flopped, and the people that had the "superior version" of a game last gen now finds that graphics don't matter. Which proves my point pixel counting is worthless, and a waste of time. 

Look at the WiiU sitting quietly over there pumping out beautiful 720p games, and constantly having numerous GOTY nominations. proving that solid gameplay, and great level design trumps resolution.