nuckles87 said: The real world differences between the two consoles are minimal, so it doesn't really matter. I mean, if you are SO concerned about the best frame rate and resolution, go out an buy a PC. Hell, I own a top end PC and as far as I'm concerned even the graphical disparities between that and PS4 are minimal. I don't really think Shadow of Mordor gains much from being able to run at 120 FPS instead of 60. |
The difference in real world application is significant. PS4 GPU is much more powerful than X1 GPU and also PS4 has more effective memory bandwidth.
And it's not the whole story : not only PS4 is more powerful to begin with, it is heavily geared towards asynchronous compute which will allow non-graphics calulations to be done on the GPU.
This is exacly what Mark Cerny was referring to when he said that "we will get more out of the hardware in year 3 and 4 of the console's cycle."
This is very simalar to Cell, except this is something that is also available to PCs. Crytek and other Devs have already demonstrated what it can do.
''Normally, a GPU is used to execute graphics commands rendering what we see on our screen, while compute commands, that normally simulate the world around us, drive the artificial intelligence and prompt the software to react to our actions, are handled by the CPU.
The GPU of the PS4 has been optimized to break that barrier, thanks to the shared memory pool and to a secondary bus that allows it to read and write directly from and to the system memory. The number of compute commands that the architecture can queue has also been dramatically increased (to 64) in order to run a relatively large number of small programs simultaneously or almost (fine-grain).''
http://www.dualshockers.com/2013/07/01/ps4s-asynchronous-fine-grain-compute-gpu-what-the-heck-can-it-do/
Let's enjoy the Game experience and let's accept PS4 is the far superior Hardware. Dreaming does not help.