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Forums - Nintendo Discussion - The Official Xenoblade Chronicles X Thread - OUT NOW!!!!!!! Questions Thoughts And Opinions Inside!

Your biggest frustration with the game so far ?

Mine is Enemies that lie about their level.

"You thought I was level 10? I'm actually level 40."

Instant death :D



 

NNID : ShenlongDK
PSN : DarkLong213
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I've been playing for almost 3 hours and i am addicted.



shenlong213 said:
Your biggest frustration with the game so far ?

Mine is Enemies that lie about their level.

"You thought I was level 10? I'm actually level 40."

Instant death :D

Emenies lie about their level? Must have missed that!



 

Here lies the dearly departed Nintendomination Thread.

The short story, gazillion of fetch quests is a turn off for me. Also what is the incentive to explore?



Random_Matt said:
The short story, gazillion of fetch quests is a turn off for me. Also what is the incentive to explore?

A fullly detailed world, bigger and beautiful more than The Witcher 3 imo

 



 

NNID : ShenlongDK
PSN : DarkLong213
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shenlong213 said:
Random_Matt said:
The short story, gazillion of fetch quests is a turn off for me. Also what is the incentive to explore?

A fullly detailed world, bigger and beautiful more than The Witcher 3 imo

 

That it, i'll grab my camera and explore the Amazon.



Random_Matt said:
shenlong213 said:

A fullly detailed world, bigger and beautiful more than The Witcher 3 imo

 

That it, i'll grab my camera and explore the Amazon.


... and advance attract gameplay, amazing fighting system

I'm not finished yet 



 

NNID : ShenlongDK
PSN : DarkLong213
RolStoppable said:
Conegamer said:
I can't be the only one having some issues with the text size...can I?

It's ridiculous, as if they didn't know that people would play this game on TVs.

I still don't have access to skells, but last night I took on an affinity quest that suddenly required me to go to the northern continent. I tried to cancel the quest, but that's not possible. And while such a quest is active, you can't take on a story mission. So being out of ideas, today I swam all the way through the sea to my destination. That took about ten minutes. That's pretty stupid game design. I mean, I guess it's cool that you can go there without a skell, but if you have to go there before you have a skell... well, that sucks.

The other thing that sucks are bigger quests that require you to pick up random items in the field. The small quests are no real issue because you can just cancel them and leave them be, but the multi-objective quests where you are at the mercy of luck to finally complete them are annoying.

What I really don't get though, is how healing is supposed to work effectively in this game. It seems nobody has any true healing skills, and that makes longer battles quite tough. On a related note, party assignment sucks too. There's no bench in the conventional sense, so every time you had to remove someone from the party because of a quest requirement, you have to find and talk to them in NLA again to get them back in the party.


if u hate those side quest, just ignore them :) thats what i did in my 1st playthrough of xenoblade chronicles. 

i m not sure if there are some classes that have healing skill, but soul voice (or whatever it calls) recover a small amount of HP everytime u activate it. there are few classes that have "recover hp slowly" art as well



sry for my bad english - it is not my 1st language

RolStoppable said:
Conegamer said:
I can't be the only one having some issues with the text size...can I?

It's ridiculous, as if they didn't know that people would play this game on TVs.

I still don't have access to skells, but last night I took on an affinity quest that suddenly required me to go to the northern continent. I tried to cancel the quest, but that's not possible. And while such a quest is active, you can't take on a story mission. So being out of ideas, today I swam all the way through the sea to my destination. That took about ten minutes. That's pretty stupid game design. I mean, I guess it's cool that you can go there without a skell, but if you have to go there before you have a skell... well, that sucks.

The other thing that sucks are bigger quests that require you to pick up random items in the field. The small quests are no real issue because you can just cancel them and leave them be, but the multi-objective quests where you are at the mercy of luck to finally complete them are annoying.

What I really don't get though, is how healing is supposed to work effectively in this game. It seems nobody has any true healing skills, and that makes longer battles quite tough. On a related note, party assignment sucks too. There's no bench in the conventional sense, so every time you had to remove someone from the party because of a quest requirement, you have to find and talk to them in NLA again to get them back in the party.

I'm also in the dark with the bolded. It seems that soul voice is the only way to restore HP...and that sucks.

As for Affinity quests I am doing one which requires to get a certain amount of money through FN in one go; which is going to lead to a lot of exploration I think!



 

Here lies the dearly departed Nintendomination Thread.

Text size is a bother, I just toggle back forth between gamepad mode to read and that works fine.

Annoyed that nearly 10 hrs in I discover the nav ball is locked behind a story mission.

I should add the game is really fun and addictive! stayed up to 3 am playing it

BTW this actually my first JRPG since FF12 on the PS2! Nothing has been terribly confusing. Combat system was real easy to pick up -but theres plenty more nuance to of corse discover



I predict NX launches in 2017 - not 2016