RolStoppable said:
It's ridiculous, as if they didn't know that people would play this game on TVs. I still don't have access to skells, but last night I took on an affinity quest that suddenly required me to go to the northern continent. I tried to cancel the quest, but that's not possible. And while such a quest is active, you can't take on a story mission. So being out of ideas, today I swam all the way through the sea to my destination. That took about ten minutes. That's pretty stupid game design. I mean, I guess it's cool that you can go there without a skell, but if you have to go there before you have a skell... well, that sucks. The other thing that sucks are bigger quests that require you to pick up random items in the field. The small quests are no real issue because you can just cancel them and leave them be, but the multi-objective quests where you are at the mercy of luck to finally complete them are annoying. What I really don't get though, is how healing is supposed to work effectively in this game. It seems nobody has any true healing skills, and that makes longer battles quite tough. On a related note, party assignment sucks too. There's no bench in the conventional sense, so every time you had to remove someone from the party because of a quest requirement, you have to find and talk to them in NLA again to get them back in the party. |
I'm also in the dark with the bolded. It seems that soul voice is the only way to restore HP...and that sucks.
As for Affinity quests I am doing one which requires to get a certain amount of money through FN in one go; which is going to lead to a lot of exploration I think!