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Forums - Nintendo - I hope the NX is a 10 year, mega powerful console, that is expensive.

 

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Mandalore76 said:

I totally agree that there's no point discussing the dominance of the PS2 that generation, as it was already a juggernaut by the time the other two consoles released.  My arguement is that price did not even secure the Gamecube second place.  At $100 cheaper, and later selling for a mere $99, Gamecube still finished behind even the original XBox.  I am disputing a statement that was made that "pricepoint guarantees sales".  It absolutely does not.


Oh right, exactly. 



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JRPGfan said:
Mandalore76 said:
JRPGfan said:

I dont think Nintendo should go overboard with the hardware design.
However I think nintendo should drop all the price traps it can (no gamepad controller).

(if removeing a gamepad means you can sell your consol 100$ cheaper, than gamepad is just not anywhere close to being worth it)

By the time the new consol releases the price to build a consol equal to a ps4 will probably be alot lower than it was when Sony & microsoft made their consols.

As long as Nintendo doesnt add unnessary costly gimmicks,... it could end up being cheap and still powerfull.

Not having a Gamepad will feel like such a step backwards.  You guys must really love analogue typing more than I do.  They may as well dump Miiverse too if that's the case.  Having to point to each letter on screen with a d-pad or analogue stick and then click it with another button press will turn what was once ease of communication into an abominable chore.  Let's bring back typewriters too while we're at it.


Its the price man.....

If its only for typeing, make sure the Next consol has a USB port and allow people to plug in a pc keyboard.

 

Nintendo needs to be under 300$ to be successfull (because the ps4/xb1 will be 300$ or less by then), and the cost of the gamepad is just to much a burdon on the total system costs to justify it going with the consol.

So we'll need a controller, keyboard, and headset to make communication easy.... Or just a gamepad..... Yeah, still definitely feels like a step back.



If that happens, I will really be scared for Nintendo



                  

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teigaga said:

Landguy said:

I wouldn't confuse the N64 and gamecube basic competance with power.  

I was thinking that if Nintendo was reallly going to release as new console only 4 years after the WiiU, they could at least make it more on the beast side than being similarly powerfull to the PS4.

Basic competance? In what world? N64 and gamecube were considered very powerful for their time. N64 was unbalanced due to cardridges size but was still getting games that were before only possible on PC and the gamecube absolutely shat on the PS2 and had early titles like Rogue Squadron and Star Fox Adventures which the PS2 was never able to compete with, not even at the end of its life. Basic competence would have been Nintendo releaseing a dreamcast spec system in 2001.

The equivalent of Nintendo repeating N64 or Gamecube in 2017 would be producing a console signifcantly more powerful then the PS4, which is why I referenced those 2 systems. Nintendo's home console history is not one of producing weak systems like wii/wii u.

gamecube top vs PS2 bottom.

I didn't say that the GC was less powerful than the PS2.  What I said was that it wasn't a big leap forward in power.  It wasn't even the most powerful of that generation(Xbox).

THe N64 was a better in some ways in not in others, thus the trade off.  

The truth is that there is seldom a case where any console is a beast in comparison to to the rest of the current gen systems.  THe PS4 is probably the closest to it, and it is not really that much more powerful.  

That's why I suggested the Nintendo bring out sommething of a beast to differentiate themselves from the PS4/XB1.  Sony and MS will not be bringing out another console for at least 4-5 years.  If Nintendo brought out a replacement for the WiiU in 2016, they could really get back into the market.  IF, they beast it and had it be X86 compatible and made it a media center like the other 2, it would be welcomed by Gamers and casuals alike.  

It probably won't happen, so it doesn't matter. 



It is near the end of the end....

Agreed, but no need to be hyper powerful just more powerful then what's out right now and for christ sake they better use the standard format this time and a standard controller. They should leave the exotic stuff to sell as peripherals Nintendo fans are renown for buying peripherals.



Bet reminder: I bet with Tboned51 that Splatoon won't reach the 1 million shipped mark by the end of 2015. I win if he loses and I lose if I lost.

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teigaga said:
Cloudman said:
Based on their philosophy and how they have functioned up until now, I doubt that is going to happen. Ninten hasn't really been about being the most powerful console on the market, except maybe the SNES and GC, but I don't think they're going to switch to a standard powerful console. That just isn't really how Ninten works. And a 100 dollar subscription for people to pay a year until it is paid in full sounds too farfetch'd to happen. I'm just going to say no.


The N64 was marketed as the worlds first 64bit gaming system and the "world's most powerful game machine".... There are more Nintendo home consoles with emphasis on graphics (SNES, N64, Gamecube), then there are which aren't (Wii, Wii U). I'd say the original NES is neither here nor there because it had no competition really lol


NES was marketed as state-of-the art tech.  It was light years beyond the older Atari and Colecovision systems.  Super Mario Bros, the killer app, played on that concept, taking the single-screen Mario Bros, and suddenly giving you the ability to scroll right.  It was like a giant new world opened up, like the boudaries of the screen were suddenly broken. And R.O.B. the robotic buddy was promoted as something sentient from the future.



As said before hardware is not the main problem but 3rd party software or better said certain game genres.



I find it amazing how much flack your taking in the OP, Dulfite. I agree with you 100%. I see to options for Nintendo at this stage, either go cheap, accessible and innovative (Wii style) or back to their roots retro and powerful (NES style). Since it's hard to do something like Wii without a crazy new tech, I would go the NES route. To be successful they would need to do several things though:

-Improve the OS, network environment, etc. Non-gaming features like movie rentals need to be available at launch.
-Develop a killer subscription service to match Gold, +. These services and the subscription revenues they generate offset more expensive hardware. Nintendo should be offering complete access to classic NES, SNES, N64 titles, online multiplayer and discounted downloads of awesome Wii U titles at launch for the NX, for an annual fee of $50 or so. I don't think the VC is generating much revenue or interest these days anyway, so why not have it help generate subscription revenue.
-Buy, contract or create at least 3 outside studios to make AAA mature western IPs for launch. I'd recommend Gunfire and Mistwalker for 2 of them.
-Market the system as both retro-cool and mature. 60 million of us grew up with NES. Call it NES2, make it look really cool and mature, milk the nostalgia.
-Pay at least 2 important 3rd party titles to port and promote their titles for NX. I"m thinking GTA6 as one. The definitive version should be on NX, and Nintendo should pay to make that happen.
-Launch Super Mario Universe with the system, and it should have online vs. multiplayer modes.
-Make the system POWERFUL. They should target 8X PS4, since PS systems generally improve by 8X per gen. Even if it's expensive to begin with, that's OK as long as it can match PS5 and X2 power when they launch. Sell it for $500 or more to begin with and even if market penetration is slow to begin with they can drop the price when rivals come on the scene. They just need to be offering a premium product, both in image and reality.

I think they can and should do these things, but I don't think they will.



RolStoppable said:
TheLastStarFighter said:
I find it amazing how much flack your taking in the OP, Dulfite. I agree with you 100%. I see to options for Nintendo at this stage, either go cheap, accessible and innovative (Wii style) or back to their roots retro and powerful (NES style). Since it's hard to do something like Wii without a crazy new tech, I would go the NES route. To be successful they would need to do several things though:

(...)
I think they can and should do these things, but I don't think they will.

Eh, the Wii style is Nintendo's roots, so it's one and the same as the NES. In your preceding post you talked about how the NES was leaps and bounds beyond the Atari 2600, but that's easily explained by one being a console from 1977 and the other being one from 1983. While the NES may have been marketed as state-of-the-art tech in the USA, it should be obvious that it really wasn't. The system didn't launch nationwide until 1986 and it only took until 1989 before Sega brought their 16-bit machine to the states (which constituted as big of a technological jump over the NES as the NES was over the Atari 2600; actual state-of-the-art doesn't get so outdated so fast, nevermind that the NES motherboard was already three years old by the time the system fully launched in America). If it took consoles only three years to move to 16-bit, you can be sure that home computers were closing in or already there at the time of the NES's launch in America.

The NES wasn't a powerful machine, it was cheap, accessible and innovative. It had to be designed that way because Nintendo was a Japanese company and Atari wasn't present in their country. So the only real way for Nintendo to establish a video game market in their home country was by giving the Famicom the same traits as the Wii.

People who grew up with the NES also tend to mistake Nintendo's system for a very conventional home console, even though it wasn't. It came with a controller that was very different from the standard of the time. It had a d-pad instead of the common joystick. A difference so significant that it made the joystick gone altogether.

Exactly, u also have to take into account price. The NES Basic Set was $99.99 or just over $200 adjusted for inflation. If u made a $200 console today, sold at a profit, it sure as hell wouldn't be state of the art.



When the herd loses its way, the shepard must kill the bull that leads them astray.

TheLastStarFighter said:

-Make the system POWERFUL. They should target 8X PS4, since PS systems generally improve by 8X per gen. Even if it's expensive to begin with, that's OK as long as it can match PS5 and X2 power when they launch. Sell it for $500 or more to begin with and even if market penetration is slow to begin with they can drop the price when rivals come on the scene. They just need to be offering a premium product, both in image and reality.

I think they can and should do these things, but I don't think they will.

That strategy did not work at all for Sony with PS3.  $500 or more just for the sake of being the most powerful is too over-priced for the mass consumers looking for a video game console.  Forget about slow penetration, but the time you start to make a profit, the majority of that is just covering up prior losses.  Look at the losses Sony incurred by releasing a console at $500 or more.  Look at the XBox One's diminished returns by releasing at $500.  Nintendo would rather finish in 3rd in a generation and still make a significant profit in the long run than finish in 1st or 2nd and post a loss or break-even.  If you look at every gen, I think it's clear that $399 is where the majority of consumers generally draw the line at how much they'd care to spend solely on hardware straight out of the box.