| TheSting said: Yea I know some people who jump straight into fighters. Killer Instinct isn't one of those games. It'll be terrible if you decided to do that. It has a fantastic tutorial and I didn't get online until I finished it and understood most of it. Your 2nd paragraph is nice. They had the tutorial kind of within the story of Injustice. It was very fun to play through like that. |
I mean, I'm not talking about myself here. I already like fighting games. Even still, it's pretty obvious why people can't get into them. In order to have fun, you have to be good. In order to be good, you need you know the fundementals. In order to use the fundementals, you need to practice a lot. Currently, there's absolutely no fighting game that I know of that makes that process enjoyable. Not even Injustice. It's more of a boss rush than a tutorial. It doesn't teach you much at all.
I'm talking Mega Man X levels of organic teaching. Enemies that can only be defeated by throwing because they block too often. Enemies who only spam projectiles. Enemies who only attack with mix ups. Enemies who only attack low. Enemies who only attack in the air. Enemies who always try and lock you in a corner, etc. As the game goes on, the enemy design gets a little more coplicated, combining the patterns of two or three of the easier enemies, with boss battles being the test on everything that particular area had tought you, until the final bosses that put together everything you've learned throughout the game.
By constantly fighting these types of enemies over a 30-40 hour campaign, the player slowly learns how and when to deal with these types of situations and gets ample practice. Then, once you beat the game, the multiplayer mode unlocks with all the boss characters and the playable character(s) filling up the roster.
Obviously describing it so technically sound boring, buy Pokemon is the perfect example of how easy it is to make it engaging. Mega Man is another and so is Zelda. No one seems to have ever tried something like this with a fighting game, which blows my mind. I always say that a JRPG would be the perfect way to do it. Literally take the standard turnbased JRPG formula, but replace the turn based combat with a traditional fighting game instead. Badda-bing. Badda-boom.








