As in, not just a stand alone game. They should be portals, by which you recieve all of the game's respective content from. Mario Kart 8 is already approaching that point with the way it handles DLC. Nintendo could regularly and consistantly update the game with huge content packs annually. Imagine if the two DLC packs and 200cc all released at the end of this month instead of being spread across two groups of 6.
Imagine if a similar content pack came again this time next year, this time with battle mode. And the next year with a single player campaign And so on and so forth. Instead of needing to make a new game everytime, they could consistantly tweak the existing game. If they have an idea for a new gimmick, they could make it that year's expansion pack.
Same with Smash. Killer Instinct does this awesome thing where a new character is revealed every month. This keeps the game feeling fresh months after playing, as each month gets a new little tweak. Smash has started doing something similar with the recent DLC news, but pricing each character individually, as well as so expensively, makes the whole exchange much more clunky than it should be. Having the voting for characters done in game, as well as allowing each season to be purchased in "packs" of maybe 6 or 7 characters, would streamline the process. This way, more people are likely to vote, and all of the content is in one place and easy to understand. Pay like $15, and you get one character and one new stage a month for 6 months. Maybe the next year they reintroduce a Subspace Emmisary-like single player mode. Each franchise gets a short "episode" in their universe with only their characters with a boss fight at the end, releasing once a month until most franchises are accounted for. The possibilities are endless.
This would effectively make these games the "last" games in their franchises, but it would also make them the longest running, as their potencial would be unlimited.







