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Forums - Gaming - Project Cars 1080p PS4, 900p XBO, and 12k PC

Is 12k even a thing ? Im pretty sure our eyes dont see in 12k, so whats the point ?



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bonzobanana said:

The same issue that people seem to think somehow its as hard to create cartoon graphics as it is realistic graphics. Clearly it doesn't take much to work out that non-realistic graphics with simplistic and repeated textures, non-realistic lighting and no real world physics engine is going to be a lot easier. The real test for any graphics system is creating realistic graphics.

Again though no question the gpu feature set of the wii u gpu is clearly superior to 360 and PS3 and that clearly will bring visual benefits.

User moderated for this post -RavenXtra

 

 

Yeah, cartoony graphics are all about simplistic and repeating textures, non-realistic lighting and no real world physics engine. /s



curl-6 said:
Kane1389 said:

And then you have Ratchet and Clank Tools of Destruction, a 2007 PS3 game running at smooth 60fps with graphical fidelity matching all nintendo games you mentioned

No. (And the following is being generous to R&C as its almost certainly a bullshot, versus a raw capture from 3D World)


Is that screenshot supposed to prove your point? The character models are identical, only RC has better draw distance, more complex geometry, bigger levels, more enemies on screen at once and actual grass and foliage. The only advantige I can give to Mario is higher resolution, 4 player split screen and and better textures (altho a lot more simple and repetitive)



Kane1389 said:
curl-6 said:

No. (And the following is being generous to R&C as its almost certainly a bullshot, versus a raw capture from 3D World)


Is that screenshot supposed to prove your point? The character models are identical, only RC has better draw distance, more complex geometry, bigger levels, more enemies on screen at once and actual grass and foliage. The only advantige I can give to Mario is higher resolution, 4 player split screen and and better textures (altho a lot more simple and repetitive)

The R&C screen has PS2-esque ground textures, covered in low quality shading, there's no depth or field, and as you pointed out, runs at a lower screen resolution to boot.



Vincoletto said:
DOes anybody knows if my PS3 Logitech Driving Force will work on this game on PS4?

So far no, it doesn't.

List of supported wheels: http://www.projectcarsgame.com/beyond-reality.html



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

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It seems people wont stop arguing about the Wii Us power. What I find amusing is why its always compared to the PS3 when the PS3s GPU was weaker than the 360's. Granted few studios pushed the 360 to its limits but the Forza franchise puts on a great showing. If the rumors of 720p30 are true comparing CARs to Foriza Horizon 1 or 2 should help put that never ending battle to rest. Project CARS will have the advantage of not being openworld.










I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine

SubiyaCryolite said:
It seems people wont stop arguing about the Wii Us power. 

Well, some people just refuse to let go of the old "no better than PS3/360" fallacy.



I had to check to topic again to see if it changed. Pages upon pages of not Project CARS related stuff -_-



Thanks jlmurph!

bonzobanana said:

I don't think it will surprise anyone that cartoon graphics games that require low cpu resources look good on wii u and  beat ps3 much of the time. PS3 gpu is realtively weak, weaker than 360 and the only way it really punches above its weight is when cell processors are used to assist it and give it a boost which was only really viable for bigger budget games that were mature enough to use later development software. 

Xenoblade chronicles doesn't look as fluid or detailed as many ps3 and 360 open world games like skyrim and its physics engine looks very basic. As for open world games in general that isn't a wii u strength. Watchdogs really struggles on wii u. Not only low frame rates but constantly accessing the optical drive is horrible as well as noisy. Those sort of games are a bad fit for wii u. GTA V looks utterly amazing on ps3, truly breathtaking for last gen. I've seen nothing even close to it on wii u with as many processes going on simulating a huge world. Even the new X game looks like a game of much simpler mechanics even though its got some visual pluses. 

https://www.youtube.com/watch?v=apRqCP5RDDE

At the end of the day people believe what they want to believe. I've got a ps3, 360 and wii u and connect them to a projector where the graphics can be seen clearly. The wii u strengths are basically it's primary developer Nintendo and not much else. Why are we even having a debate about wii u vs 360 and PS3, its because its performance has been utterly compromised by low cost components that it can not even start to compete with modern designs like ps4 and xbone.

Lets not forget its not just the wii u performance in games where the frame rates are low but there are issues where the wii u version is slower to load and the wii u gamepad is missing features like analogue triggers these also erode heavily into the wii u gaming experience and you end up with the wii u version of games being inferior even if its a rare game like Need for Speed Most Wanted where they have managed to add some improved textures in the wii u version.

It's a real shame that Nintendo have released such weak, compromised hardware. 

"I don't think it will surprise anyone that cartoon graphics games that require low cpu resources look good on wii u and  beat ps3 much of the time."

"Cartoon" graphics require as many resources as any other artstyle, period.

"Xenoblade chronicles doesn't look as fluid or detailed as many ps3 and 360 open world games like skyrim"

XCX looks far more fluid, detailed and bigger than any ps360 open world game, especially skyrim (that had too many low polygon low res objects).

"Watchdogs really struggles on wii u."

That happens when you make a lazy port.

"GTA V looks utterly amazing on ps3, truly breathtaking for last gen. I've seen nothing even close to it on wii u with as many processes going on simulating a huge world. "

GTA 5 only looks good if you compare it to other ps360 games. Wii U games are on a higher level than it.



bonzobanana said:



It's just the typical Nintendo fanboy nonsense that reads like they believe there is some sort of conspiracy against the wii u. How on earth can the wii u compete with modern consoles when its got 3x 1.25ghz powerpc cores from the last century for cpu power. It makes no sense at all. How on earth do people believe it can be powerful when its fabrication technology is the same as ps3/360 not xbone/ps4 and yet consumes far less power. 

The same issue that people seem to think somehow its as hard to create cartoon graphics as it is realistic graphics. Clearly it doesn't take much to work out that non-realistic graphics with simplistic and repeated textures, non-realistic lighting and no real world physics engine is going to be a lot easier. The real test for any graphics system is creating realistic graphics.

Again though no question the gpu feature set of the wii u gpu is clearly superior to 360 and PS3 and that clearly will bring visual benefits.

User moderated for this post -RavenXtra

 

 

 

"How on earth can the wii u compete with modern consoles when its got 3x 1.25ghz powerpc cores from the last century for cpu power."

Simple, it doesn't have 3 cores from last century.

"The same issue that people seem to think somehow its as hard to create cartoon graphics as it is realistic graphics. Clearly it doesn't take much to work out that non-realistic graphics with simplistic and repeated textures, non-realistic lighting and no real world physics engine is going to be a lot easier. The real test for any graphics system is creating realistic graphics."

Stylized and realistic graphics demand the same horsepower if they are on the same level. the minimum level when the game starts looking good is higher for a realistic game but that's irrelevant when every game from both sides is way beyond that minimum. your baseless statement is like saying super mario 3d world has the same graphical level as mario galaxy or sunshine, and that both have a lower level than something like goldeneye on N64 (it's realistic right?). polygons, textures, physics, lightning... aren't exclusive from one artstyle.