zero129 said:
Jimbo1337 said:
I would actually argue that VR has endless possibilities because it has endless realities, while AR is confined to just the reality that we are currently living in.
How is VR "a kids toy"?
Do you not value the applications of VR in say....the military? Or do you think that war is just another game to you?
A kids toy: Something that could provide combat training, combat simulation, flight simulation, vehicle simulation, battleifield simulation, and medic training is childs play right? Or how about providing virtual reality to our wounded soldiers who are now disabled? Virtual reality would rehabilitate patients to help them walk again or give those an experience who may have lost their limbs in a war or an accident.
Now this is just one specific area that I decided to pull up out of the multitude of possibilites that VR can provide.
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Care to explain how this would be possible?? unless they really where walking, sitting on a couch controlling someone that is walking is not the same as walking yourself so no it wouldnt give them the same experience as unl;ess they could really walk it would be no different then them closing their eyes and imagine they are walking...
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So when I said "rehabilitate patients", I was specifically thinking about those who have a stroke. Within minutes of having a stroke, there is severe and extensive damage that is done to the brain that causes the individul to lose a number of skills, most notably the ability to walk. Now for some odd reason, you are under the impression that physical therapy involves an individual sitting on a couch the entire time instead of getting up and trying to walk every day. What I am trying to say is that your thinking is completely backwards. You envisioned how you apply virtual reality when you are gaming at home (sitting on a couch) instead of thinking what an individual does during physical therapy and then applying virtual reality to that given situation.
Virtual reality given in a group setting would keep the particapants motivated and offer them a challenge in the various exercises. You can imagine that these people have symptoms of depression, anxiety, and fatigue. Virtual reality would provide meaningful task related movements and positive feedback. Studies have also shown that particpants who use virtual reality headsets were able to achieve five times more repitions of active and purposeful movements than those who didn't use VR headsets. Not only is there potential in increased movement, but it also provides a huge emotional reward.
For those who have lost their limbs suffer from what is called "Phantom limbs". This is a symptom in which they feel as though their missing limb is still there and even experience an itching sensation. By seeing a virtual limb, studies have shown that these patients are better able to come to terms with the loss of their limbs. You can also imagine the possibility of creating experiences in a virtual world that they would otherwise not be able to do in real life.