S.T.A.G.E. said:
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Not really...the content of reviews are far more indicative of the totality of a product. I mean, theres a ton of reasons why demos are tough. First of all, you need to both tutorialize the player and show them the interesting things in the game to get them hooked. That is a pretty big challenge in games with a learning curve or games that do much of anything out of the ordinary. Then you have story based games, which don't want to spoil anything and have difficulty getting the players to care about the world and characters in a short time frame.
Then you have the fact that the demo is an incredibly small portion of the game. Whether that portion is good or bad may not be indicative of the full product and the full product may be less/more than the sum of its parts.
Honestly, its not hard to figure out the things that I will like by reading reviews or listening to the opinions of others...
Demos just aren't worth the time, effort and money that studios have to put into them and they present a lot of design challenges which aren't a problem in full games.








