sc94597 said:
The person I quoted was speaking of "raw power" not how much the actual real world performance is visible. I shared the link as a simple guide. I don't have the time to provide many different source and a tech argument to somebody who obviously hasn't looked deeply into it. The link I provided was actually pretty conservative in its estimate as well. As for marginal benefits/margin power we must consider the law of diminishing returns. In terms of raw power, yes, the 3DS outperforms the PSP. Just like the GC outperformed the PS2. Neither difference is huge - as in a generation huge, but they still exist. If we want to also talk about feature-sets of course, the 3DS has a more advanced GPU with many advanced shading and lighting methods that the PSP did not have. The one advantage the PSP has over the 3DS is pixel density, and that can be a significant enough advantage in some games, while not so significant in others. Sure the games you listed wouldn't look out of place on the PS2, but neither would FFXII, SoTC, and GoW look out of place on the Gamecube. |
How does the PSP hold a pixel density advantage over the 3DS? The PSP is 480x272 which is PPI of 130 whereas all variations as far as I can tell of the 3DS are higher ( on the top screen at least) Correct me if I'm wrong on this part however, as I'm only going off what I've read on websites.
Also, no one was stating that the 3DS isn't more powerful, we were stating that games across the two devices look very similar (which they do). All I was stating was that in real world terms, there was very little difference between one machine from 2004 and one from 2011, which demonstrates how powerful the PSP was when released.
On topic, the Vita is the same as the PSP, it got a hell of a lot of power in there so in theory it "should" last for years. But with so much of the console left untapped apart from 2 or 3 launch titles, the whole machine is going to waste.
PREDICTIONS FOR END OF 2015: (Made Jan 1st 2015)
PS4 - 34M - XB1 - 21m - WII U -12M








