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kristianity77 said:

How does the PSP hold a pixel density advantage over the 3DS? The PSP is 480x272 which is PPI of 130 whereas all variations as far as I can tell of the 3DS are higher ( on the top screen at least)  Correct me if I'm wrong on this part however, as I'm only going off what I've read on websites.

Also, no one was stating that the 3DS isn't more powerful, we were stating that games across the two devices look very similar (which they do).  All I was stating was that in real world terms, there was very little difference between one machine from 2004 and one from 2011, which demonstrates how powerful the PSP was when released.

On topic, the Vita is the same as the PSP, it got a hell of a lot of power in there so in theory it "should" last for years.  But with so much of the console left untapped apart from 2 or 3 launch titles, the whole machine is going to waste.

The 3DS's PPI ranges from 86 - 124 depending on the SKU. We are using a resolution of 400 x 240 not 800 x 240 (in 3D mode) because you don't see an improvement in pixel density in 3D, in fact aliasing is more noticeable. 

He said, "raw power" not "observable differences." I agree, the observable differences between the 3DS and PSP aren't huge, but all the next Nintendo handheld has to do is be a little more powerful than the Vita, and it can take third party developers (assuming a large userbase as well.) In fact, if it were vastly more powerful it could hurt the next Nintendo's handheld's chances with niche developers because development costs would rise as well.