Another Perfect Score, 100/100.
''There is a story to Bloodborne, but it is one that you discover. Something has happened to this world, turned it all into this religious caricature, turned pastor to evil boss, wolf to werewolf and done so many other things. But the narrative doesn’t overpower; it’s told in a great many easy ways — a super-short cutscene here, a tight conversation there — that it never interrupts gameplay. Instead, it lurks, there for you to discover it if you so choose and if it so happens.
The tale is deep yet unintrusive, like so much of Bloodborne, and the online components follow suit. There’s a deep and rich online tapestry here, beginning with the notes that fellow gamers leave you to help you along your way, super-short notes that can assist (or, alternately, hurt) your adventuring, and culminating in cooperative play, which can help both gamers gain Insight, a key characteristic to level up.
But you can easily play through this game without touching that online component; this is, at its heart, a single-player-driven RPG.
And at its heart, it remains bitterly difficult yet tremendously satisfying, moreso than any game you can remember. Years ago, Demon Souls and Dark Souls ushered in what seemed like such a niche genre, this hyper-challenging game with no handholding, but Bloodborne simultaneously elevates that genre to art form and transports it into the mainstream.
It’s the perfect marriage, blending mechanics that seem easy to learn with gameplay and challenge that demands mastery and ingenuity. It’s a creative and technical masterpiece, rife with ability and potency.
And it’s a game that demands to be played.''
http://www.nydailynews.com/entertainment/tv/video-game-review-bloodborne-article-1.2163017