FunFan said:
JEMC said:
Yes, it could be.
Maybe (and this is just a wild speculation) it's a sign that they are going to use an x86 processor and, because of their lack of experience with those kind of processors, they need help and Vulkan is the best place to find it (that could also explain why they have become Contributors, to get a better access to everything involved in that API).
But it's only one of the many things that can be.
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If Vulcan is as harware agnostic as OpenGL, I fail to see the correlation between it and x86. I doubt its CPU utilisation features are exclusive to one cpu architecture given that the point of a group like Khronos would be, in part, to make the API as open and compatible as posible.
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It's not the correlation of Vulkan and x86 but that Nintendo hasn't worked on x86 and may need an API that helps them make the transition to that architecture more easily. That's where Vulkan can help them.
After all, the other option would be to create their own API because would ban them from using DX (just like it does with Sony).
Another point is that Vulkan will work on both desketop hardware and mobile chips (x86 and ARM, basically), so it could be used to develop croos platform games more easily.
Please excuse my bad English.
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