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Forums - Sony - Eurogamer's Morpheus Interview (Long)

Intrinsic said:
arcaneguyver said:
So glad to see the PS Move controllers getting a second chance. I don't have many games for them, but it's always fun busting em out.


I think they need to make an updated version of the controller though. They need to put an analoughe stick on it. basically allowing you to move forward and back and strafe left or right. if they do that then the controller is complete.

This way, the stick will make it possible to move around and you head basically acts like what right analogue stick acts as right now. 

It's not quite that simple though as the right analog stick is for both looking and directing. It could potentially take you out of the experience if you stay moving forward but want to look to your left as you do so. The headset can be used for looking but directing your character would likely require another input method.



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baloofarsan said:
arcaneguyver said:
So glad to see the PS Move controllers getting a second chance. I don't have many games for them, but it's always fun busting em out.

I do not think I have even seen PS Move controllers in real life. They really look nice (better than Wiimote + nunchuck). What games are they good in? Is it good for aiming? How is it used for driving? That was a lot of questions!


As someone with one of the biggest collections of psmove games in the whole wide world (possibly a slight exaggeration), I can say that they were awesome for sports games (tennis, table tennis, volleyball, bowling, etc), great for dancing games, and even better for party games (mini games with virtual reality). Every single person I know that tried them had a blast. Had they been advertised better, they would have been a huge success.



I think this means the ps4s life circle will be 5 years until the ps5 comes. Why else they make it 120hz?



Scoobes said:
baloofarsan said:

And it'll be very cool to see the solutions that developers come up with. This reminds me of the PS1/N64 gen when developers were first exploring how to navigate and control a character in 3D space in a video game. We got some pretty cool new games and experiences from those initial experiments.

Now we've got a similar issue but with actual physical 3D movement thrown into the mix.

Lakitu had to be invented to explain camera controll!