By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Nintendo's outdated online features and what needs to be done

Darwinianevolution said:

I don't think Nintendo would make more money from that kind of deal that if they keep their online free.

1.  Some of the best Nintendo games are based on multiplayer. If you install a paywall, most of those sales will go away.

2. Nintendo would need to give their users free games to make the deal worth the price. Since the 3rd party support and indies are just not the same on Nintendo consoles (at least on the home consoles), Nintendo would have to make deals with other developers. And with the small userbase of the home consoles, those would be expensive deals. Even most of the virtual console offerings aren't enough, specially when there's just so many ways to get those games through emulation, even more so than PS or XBox games.

3. A good chunk of hardware sales are from parents that want to buy their kids their first console. If you put a paywall, they will undoubtedly go to tablets and mobiles, and Nintendo is having problems mantaining that demographic already.

4. One of the main selling points of Nintendo consoles is their free online. Even if it's inferior to the competition, it's still free.

5. 3rd parties already don't want to do anything with Nintendo, so a online paywall would just give them another excuse to switch to other devices.


1. MS was alone with their paywall on 360. Their main exclusives are Halo and Gears, both multiplayer oriented. The biggest 3rd party game was CoD, basically online only. The sales never went away.

2. Small userbases = less download = cheaper deals. Devs confirmed that Sony basically offers the equivalent of the income they would get selling the game instead of giving it for free. So if you have less sales, you need to pay less.

3. That can be a fair point. But looking at 360, it is heavily biased towards high holiday sales, a pattern more oriented to gifts for kids. Just play a bit of CoD and we will see a lot of 12 year olds there. The subscription is cheaper than a single game, once per year. If you advertise it with the free games, it's even better for parents. You don't have to buy a lot of games for a console that gets 2 free ones per month.

4. Wii U is lagging behind massively compared to X1 and PS4. The free online isn't helping it to sell. The low sales of CoD just show that nobody jumped ship to play online for free. Again, 360 was the king of online last gen, even if it charged for it.

5. Why? It isn't an issue for MS and Sony. 3rd parties are more concerned about the weaker specs that, in the future, will demand basically a port from the scratch to work on Wii U and low software sales.

 

I think people overreact about the paywall. It's 50 bucks a year. It's cheaper than a single new game. And you get cloud saving and free games each month. It's not like it's an absurd value, with the free games it's actually a sweet deal.

360 is the main proof that people don't care. If 360 was a massive flop and PS3 was the dominant force, we wouldn't see paywalls anymore. But people didn't care. Sony put a paywall on PS4 and instead of seeing it do worse than PS3, PS4 is simply crushing its predecessor numbers.



Around the Network
ohmylanta1003 said:
3 doesn't matter to me. Fuck 4 and 5. I would provide an explanation, but it's pretty obvious why I (and many others) wouldn't want paid online and more DLC.


We Playstation gamers said the same while transitioning from PS3 to PS4. Now everyone has accepted it. Nintendos next generation gamers will also accept it.

And about the bet. The worst is coming for you and MohammadBadir.



1 and 2 would be something that they should definitely work on

3 is something that I'd like to see happen

4 I don't really think that it's a good idea though I see positives. I just don't think that it's the best idea

5 O think that they do DLC fine as is. Not every game needs DLC.



daredevil.shark said:
ohmylanta1003 said:
3 doesn't matter to me. Fuck 4 and 5. I would provide an explanation, but it's pretty obvious why I (and many others) wouldn't want paid online and more DLC.


We Playstation gamers said the same while transitioning from PS3 to PS4. Now everyone has accepted it. Nintendos next generation gamers will also accept it.

And about the bet. The worst is coming for you and MohammadBadir.


Maybe paid online. But more DLC? The world is already littered with it! I really don't want more...

And as soon as Nintendo decides to release PokeMMOn for the Wii U, I'll start thinking of what I should choose as your avatar.



I bet the Wii U would sell more than 15M LTD by the end of 2015. He bet it would sell less. I lost.

This thread is brilliant. A+ work here.



Monster Hunter: pissing me off since 2010.

Around the Network

"using any form of adult language will likely get you banned from communicating on their network. "

wow i had no idea, sounds like they are running a dictatorship over there



Mr Khan said:
This thread is brilliant. A+ work here.


He might have outdone rol with this one



IIIIITHE1IIIII said:

It doesn't exactly strike anyone as controversial to say that Nintendo, in an abundance of aspects, is behind the times in terms of online features. As a result, the company is presently plagued by a poor reputation among the masses who in their outcries plead for Nintendo to catch up with their rivals so that they may once again purchase a Nintendo console and expect to have all of their gaming related needs satisfied. The following suggestions include a handful of measures that need to be taken as soon as possible if Nintendo wish to ever be taken seriously by the consumers who are reluctant to purchase their hardware. All of them related to the area in which their features are by far the most outdated.

 

1. Online multiplayer implementations

At this point I'm sure that most of you are able to point out some of the many cases where Nintendo has completely neglected implementing online multiplayer modes. Most notably, this includes games where multiplayer already plays a large role. Off the top of my head we have New Super Mario Bros. U, Super Mario 3D World, Nintendo Land, Hyrule Warriors, Wii Party U and Donkey Kong Country: Tropical Freeze, to name a few examples. All of these games are notorious for how much more enjoyable they are when experienced with multiple players. Yet for some reason Nintendo has decided that if you don't have anyone willing to play with you nearby, or if they are not willing to go through the trouble of traveling to your house, you are stuck with the vastly inferior single player modes.

Of course, someone may bring up how playing with people across the globe supposedly causes interferences with the gameplay experience. But that point is easily countered with how perfectly Super Smash Bros. for Wii U's gameplay manages to stay intact during online multiplayer.

 

2. More online communication options

Though few of us were shocked, Nintendo's way of embracing online communications was nonetheless viewed as a sad and pitiful attempt at bridging the gap between individuals living in different countries across the globe. Sending people messages require that you are friends with them (meaning that no constructive criticism can be sent to lesser performing players in team based games), sending friend requests practically require you to go through the effort of interrupting your gaming session or wait until it is finished (at which point your quickly established friendship will likely have subsided), voice communication is oftentimes completely disabled (hindering all the healthy discussions that we are all accustomed to in online games), and perhaps most importantly, using any form of adult language will likely get you banned from communicating on their network. A decision that I can only assume was influenced by their overall hostility towards anything mature and well-developed.

Making text- and voice messages convenient to send to people on your friends list, as well as random players should therefore be a top priority in the online department.

 

3. Full-blown achievements support

While it is true that Nintendo games occasionally do offer rewards after completing certain tasks (such as stickers in various games) and that they allow third party developers to implement them on demand, there is no list of accomplishments spanning all titles that you own for the system. This means that not only does your accomplishments risk going completely unnoticed by others, but going through the tedious process of manually bragging about them may even cause people to think less of you. A full-fledged achievements system that makes it easy for all your friends and rivals to check out what sort of gaming deeds you are capable of will effectively solve this issue.

Besides, with this implementation we are all guaranteed to at least get something out of those regrettable purchasing decisions that are bound to happen.

 

4. Paid online multiplayer

It didn't take long for Sony to realize that Microsoft's way of dealing with online multiplayer was the way to go. By disabling it on all games available on the platform unless you pay a continuous fee, you effectively reward the gamers who are willing and/or able to give that extra support to their company of choice. This money can then be used to finance even more online features, prettier looking cutscenes in upcoming games and exclusive DLC content (see point 5). Truly, it is a win-win situation for the consumer, provided it pays up.

The only argument that can be used against this point is that the people who don't want to pay for online multiplayer would essentially pay the same price for a game with less available content. This argument falls flat, however, considering the fact that this issue can easily be solved by simply paying.

 

5. More downloadable content

If there is one online feature that really stands out related to Nintendo's software and hardware, it would be their reluctance to fully utilize downloadable content. Mario Kart 8 only has two offers (essentially one if you want to maximize the amount of content per penny by purchasing both at once), Super Mario 3D World has none, Super Smash Bros. still has no offers and only one future offer (in the form of Mewtwo) is confirmed, Wind Waker HD has none, ZombieU has none, Wonderful 101 has none, Captain Toad has none, etc., etc. Of course, they do have a few examples of games with multiple offers (Hyrule Warriors, Bayonetta 2 and Pikmin 3 are the first few that comes to mind), but overall their offerings are very weak compared to the competition. Especially in the sense that the offered DLC very seldom can be considered essential content and might as well be overlooked. Not only is this a huge wasted opportunity where Nintendo could be making a lot of money, but this attitude also deprives us consumers of the opportunity to expand the game's content (through exclusive day 1 DLC, microtransactions, premium offers and the likes), as everything that one might reasonably consider paying for is already included in the original package.

 

This list only covers the surface of Nintendo's many issues related to this subject, but I have decided to settle with five of the more prominent examples. Now I can only hope that someone working at Nintendo finds his way to this post and takes my suggestions into account going forward.


Paying for online is shit. You and I already pay our ISP's for our internet. It's unnecessary and if you are for it, it makes the rest of what you say pointless.

You want more DLC like Evolve? Day 1 DLC is one of the shittiest and anti contumer practices around. I can't believe you want this?!? If you want microtransactions go play a facebook game that is worth about 50 cents and feel free to spend hundreds on it. That's what microtransactions are. The fact that Pokemon Shuffle exists is garbage. This is another anti consumer practice that should stop but won't because people don't think about when they spend anywhere between 1-10 bucks in the most case even if it is for practially nothing in the game, in many cases even just the ability to play more in a single sitting. 

When you go to the grocery story, or electronics, clothing or anything really, do you purchase pieces of them or the full item? Do you buy a shirt and have to pay extra for the collar? How about the front axle on a car? This is garbage practice and it only really happens in video games... Do you go to a movie to find there is no ending and have to pay the price of another ticket to finish the last 15 minutes of the story? Seriously...



Gotta figure out how to set these up lol.

I've been saying most of this for a while now...



gatito said:
I don't want to be mean but your list kept getting worse and worse.

Achievements? Meh. Paid online multiplayer? I'd rather die. Even more DLC? As long as it's good, but I wouldn't want Nintendo to start serving half baked games and then charging for the rest of the content.

Pretty much this.

I also really don't see the need to tack on some online multiplayer onto every game. Nintendo has already quite a few games with online multiplayer, and what's more, it makes sense with them. Of all the Nintendo games on the Wii u there's only Hyrule Warriors where I think an online multiplayer would have made sense, too.

As for more communication offers, I agree they should improve it, but so must SONY and Microsoft, albeit the other way around. When I am playing online on any of these consoles at a friend's or my neigbour, I wish I could just turn it off as pretty much all I hear is flaming, bashing and Insults. Some middle ground in between both extremes would be very appreciable.