Skullwaker said:
I'm not even sure PS5/Xnext or whatever will even be actual consoles. Sony is leaning towards a streaming service and Microsoft is all about Windows 10 lately, so they might not put out traditional consoles.
Either way, if they can't make it powerful enough to be on par or relatively close to the 'new consoles' than they need to make a choice. Either combine their handheld and console markets so that they can put all of their software into one space, which would improve their output, or they can make an extremely powerful console that's friendly to third parties and risk it. Both options have positives and negatives.
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At least PS5 and Xnext still won't be cloud-based, the tech is imature. I can see they having more cloud tech attached, but not as a demand. X1 showed us that the consumer isn't very interested in an always online gaming device and we were talking about a once a day check, not a need for a permanent conection.
One of the first rules of programming is that the network isn't reliable. Because it really isn't. This isn't video streaming, where you can have a buffer so momentary interruptions won't affect the quality. However, a 500ms interruption in a game streaming just ruined your experience. That's why this is a big issue. And despite that, a lot of regions in all countries have slow connections. Streaming is something oriented to the future, not for the present.
About power, a portable/console hybrid couldn't come nowhere close in power to a normal home console. A home console like PS4 or X1 uses around 200w. A handheld is limited to 5w. That alone just makes the handheld way less powerful because both use the same tech (most current one) but one has to to the job with 20 to 40 times less power usage. That alone makes any handheld usually weaker than the last gen home consoles by a tiny bit. They only manage to beat the older machines because they apply a much newer tech. But compared with machines of the same gen, that use the same modern tech, they are slaughtered.