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Forums - Gaming - The problem with Wii U

Raze said:
Nintendo's problem is that they make games that require thought in a market dominated by people who don't want to think.


this made me lol, what a funny statement



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Samus Aran said:
Teeqoz said:


Yet again a person that didn't read the title.

Title has nothing to do with your faulty statement. You're just ignoring the one area where Nintendo has historically dominated because it doesn't suit your point.


It's odd how much you apparently know about why I do things. This thread is about the problem with the Wii U, hence why I came in here discussing the problem with the Wii U. There's no reason to discuss the problem with the 3DS, as there is no problem with it. But I suppose you actually could say the same applies to their handheld buisness, it's been in decline with the exception of the DS, just like their homeconsoles have been in decline with the exception of the Wii.

 

FYI, the GBA didn't sell 80% of what the GB did. And if we're using the timespan argument, the DS was basically flat from the GBA, because it had a 7 year life span.



RolStoppable said:
Soundwave said:

They only published 5 new games in 2009. 

Nintendo never has been a company that releases a new game every month, and not having to release huge games towards the second half of a console cycle is just normal. 

Microsoft didn't release anything huge in 2010/2011 either outside of Halo 4 and Kinect Sports, yet they trounced Nintendo after the release Kinect. 

I don't dislike the Wii, I don't think it's god's gift to gaming either, I think it was a nice play for Nintendo that worked out for a few years, but things change. 

You're also ignoring that there were several third party hits for the Wii during this period. Like on one hand you can say well things like Metroid Prime and Punch-Out! type releases didn't matter to the Wii, well ok, so what difference does it make that Nintendo slowed down publishing those types of games? The Wii had games like Just Dance, which is probably the third biggest casual breakout hit on the platform (after Wii Sports and Fit) come in 2010, uDraw around that time too and there were lots of other casual games still coming for the platform.

Yet we see the Wii get beaten soundly by MS and Sony virtually every month after the Kinect and Move are released. It don't think that's entirely a coincidence.

I count seven for 2009, but three of them sold more than 10m copies within a few months. Not the best year in terms of quantity, but in terms of impact it didn't disappoint.

If you want to bring in third party games, you have to do the same for the earlier years. Same story as with first party releases, they were more numerous and more impactful in the earlier years. From 2011 onwards the Wii didn't get much content anymore; however, the 360 and PS3 did. The coincidence is that Kinect and Move were released in 2010, but these devices (definitely not Move) didn't cause the shift in sales momentum. It's the overall number of software releases that became more lopsided in the HD twins' favor as time went on. Since Nintendo gave up on the Wii, Microsoft and Sony would have overtaken Nintendo in monthly sales without Kinect and Move as well. So yeah, lack of content did the Wii in.


Seems like an awfully large coincidence to me. Wii was still outselling the 360 in the first half of 2010, in the second half of 2010 is where the 360 starts to overtake them. 

From a casual players POV is not's like Nintendo had some secret magic formula, you can play (effectively) Wii Sports on any system. It's just called Kinect Sports on one, Sports Champions on the other. Casuals really don't have huge hang ups about this stuff, if its relatively fun and easy to get into, they'll get into it. One has Wii Fit, the other has Kinect Fitness or whatever, they all have EA Active. They all have Zumba Fitness, Just Dance, XBox has Dance Central, etc. etc.

It's pretty easy to see from the POV of a casual shopper what happened here. Beyond that with Kinect, the 360 really was a much more balanced overall machine that everyone in the family could enjoy legitimately from the 16-year-old teenager who likes COD to having something to play when grandma/uncle Johnny/Aunt Mavis whatever came over on weekends. 

You didn't need to buy two seperate consoles when one console could suddenly provide a wider spectrum of content that makes everyone in the household happy. 

I think Nintendo actually was lucky that MS had to spend an extra year really fine tuning the Kinect technology, if it (and Move) had come out a year earlier, Wii sales would've started to decline from then on too. They were very lucky to get basically 4 year window of no competetion, the moment they had direct competetion is predictably where things go sour for them. 

It doesn't really matter at this point though because something was coming that would be bigger than the whole Wii/Kinect movement in getting non-gamers/fringe players playing and that was iOS/Google gaming ... which is far bigger than Wii or Kinect could ever have dreamed of being. 

Today far more casuals are playing games on a regular daily basis than the Wii could ever have dreamed of. 150 million people today for example play Candy Crush alone on a *daily basis*. Wii Sports? Yesterdays news and comparitively small potatoes. 



Redgrave said:
oniyide said:

@bolded im sorry but that is crap. PLENTY have games have done well by word of mouth and im talking recent. Just Cause 2, Minecraft, Dishonored just to name a few. 

I agree with the last paragraph, Wii got a bunch of games. A bunch whether they came from Nintendo or 3rd parties is irrelevant because most people dont care either way. People got tired of it simple as that, dont know why some people cant face that.


Read on. Just Cause 2 and Dishonored are multiplatform games, people don't need just one console to play them on.


im not quite sure what that has to do with anything. Are you saying that combined install base of the two or three should garner more interest? Maybe but at the time especially in Just Cause 2 case Wii was still pretty far ahead of PS360. But i dont even think it matters if its multiplatform, lot of games that are multiplatform dont do well. The games i mentioned had little advertisment and almost no hype prior to them being released but they still mananged to do well hell I think Just Cause 2 is almost at 2 mil just on PS3 alone so yes word of mouth very much still exists



Teeqoz said:
Samus Aran said:

Title has nothing to do with your faulty statement. You're just ignoring the one area where Nintendo has historically dominated because it doesn't suit your point.


It's odd how much you apparently know about why I do things. This thread is about the problem with the Wii U, hence why I came in here discussing the problem with the Wii U. There's no reason to discuss the problem with the 3DS, as there is no problem with it. But I suppose you actually could say the same applies to their handheld buisness, it's been in decline with the exception of the DS, just like their homeconsoles have been in decline with the exception of the Wii.

 

FYI, the GBA didn't sell 80% of what the GB did. And if we're using the timespan argument, the DS was basically flat from the GBA, because it had a 7 year life span.

Your statement is simply wrong. You said the market for Nintendo only games was shrinking since the NES. WRONG.  The market for Nintendo only games is about as high today than during the NES days.

The gameboy had a lifespan of 14 years. Everyone with a little bit of common sense would see that the GBA was more succesful than the GB.

And if you allign GBA with the DS the DS still outsells it in its second and third year.

The 3DS has the same amount of 10 million+ sellers as the NES. And unlike the NES it didn't rely on heavy bundling to reach those numbers. And unlike the NES, the 3DS has digital sales (which aren't tracked here).



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Here's what I think: people that are not, and never will be, interested in Nintendo products are way too passionate about their financial state and the Wii U's woes.

The Wii U was probably the worst thing Nintendo could've done to follow up the Wii with. We get it. It had a shitty name, shitty marketing, mediocre launch lineup, the list goes on. But does this really need to be discussed at all times?

I'm just saying. If I wasn't a fan of Nintendo, you surely wouldn't see me talking about them so often.

(just a general response to people who are hellbent on wanting Nintendo to perish)



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Soundwave said:


Seems like an awfully large coincidence to me. Wii was still outselling the 360 in the first half of 2010, in the second half of 2010 is where the 360 starts to overtake them. 

From a casual players POV is not's like Nintendo had some secret magic formula, you can play (effectively) Wii Sports on any system. It's just called Kinect Sports on one, Sports Champions on the other. Casuals really don't have huge hang ups about this stuff, if its relatively fun and easy to get into, they'll get into it. One has Wii Fit, the other has Kinect Fitness or whatever, they all have EA Active. They all have Zumba Fitness, Just Dance, XBox has Dance Central, etc. etc.

It's pretty easy to see from the POV of a casual shopper what happened here. Beyond that with Kinect, the 360 really was a much more balanced overall machine that everyone in the family could enjoy legitimately from the 16-year-old teenager who likes COD to having something to play when grandma/uncle Johnny/Aunt Mavis whatever came over on weekends. 

You didn't need to buy two seperate consoles when one console could suddenly provide a wider spectrum of content that makes everyone in the household happy. 

I think Nintendo actually was lucky that MS had to spend an extra year really fine tuning the Kinect technology, if it (and Move) had come out a year earlier, Wii sales would've started to decline from then on too. They were very lucky to get basically 4 year window of no competetion, the moment they had direct competetion is predictably where things go sour for them. 

It doesn't really matter at this point though because something was coming that would be bigger than the whole Wii/Kinect movement in getting non-gamers/fringe players playing and that was iOS/Google gaming ... which is far bigger than Wii or Kinect could ever have dreamed of being. 

Today far more casuals are playing games on a regular daily basis than the Wii could ever have dreamed of. 150 million people today for example play Candy Crush alone on a *daily basis*. Wii Sports? Small potatoes. 

im gonna have to disagree you are putting way too much stock into Kinect and Move. Kinect def drew some attention to themselves, but lets be real. How long did that last? Move didnt do a blip, hell Sony marketed that thing as the motion device for the core gamer, you could tell by the games they were pushing with it. Sports Champions not withstanding, RE5 gold, Heavy Rain, Killzone 3 etc. Ill go so far to say as the whole motion thing was winding down by the time Sony and MS even brought their devices out, Kinect gave it a shot in the arm but that lasted only a little while.

Wii would have declined regardless of Kinect or Move because the very nature of the system and who it attracted the non gamers, would have never stuck around anyway becasue there are only so much types of games you can make with the wiimote and the actual tech behind was not that great to begin with so it was even more limiting. Sure more traditional games could have been made but thats not why most people bought a Wii for and youre great grandma doesnt care for those games anyway. I said it would happen like this years ago long before Kinect and Move



RolStoppable said:
Redgrave said:

Was the Wii only available in 2011/12? Are those the only games for it?

I'm talking since the console's release back in 2006, there are tons of Wii games to keep people happy, don't pick random years to make yourself look better.

By that logic, no console ever should have declining sales because its library only gets bigger as time goes on.

But I'll give you credit for pretty much perfectly impersonating that elitist hipster you were speaking of in your OP. Well done.




Raze said:
Nintendo's problem is that they make games that require thought in a market dominated by people who don't want to think.


That is complete cat crap.



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