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Forums - Sony - What Sales does The Order Need to Earn a Sequel?..or Everyone has at Least One The Order Thread in them.

Mikmster said:
PenguinZ said:


It most likely will and that's quite depressing to be honest.


Why Sunset was aweful, lots of entertaiment products get hamemrd by reviers and critics yet find massive audences that love em.  

Depressing is a society that so depended on what others think or do that they cant think for themselves but go on by the opinons of others.  

 

I enjoyed my experience with Sunset Overdrive, so we'll have to disagree there. I agree with your second point though... It's very important to come to your own thoughts based on what you see or experience.



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Here is a thought. If they had priced the game at 39.99 or even 49.99 do you think the reviewers would have been as harsh? I feel value factored into many of the reviews.

I asked because it could be the type of game that takes off when it hits that 29.99 or even 19.99 region because at that point you really cant complain about a 10 hour playthough.

I think it sells 1.3-1.5 million at full price personally, but it could be long burner at the lower price range because it will be the kind of game you put in to show someone when they come over and like I said the value aligns with the price much better.



psn- tokila

add me, the more the merrier.

I just read that Sonic is getting another game, base on that I believe Sony will follow Sega and release a sequel to the Order without even caring for the sale of the first game. :p



I think that after yesterday's critical demolition, there is no chance of a sequel irregardless of sales.
The Order will sell decently, I think it will easily go over a million quickly, but will have poor legs. But I simply don't see the franchise being built around this title. To create a sequel, while acknowledging all the faults of the first game, would mean a complete creative 180, changing numerous aspects.
And if there is an effort to move away from heavy cinematic/light on gameplay philosophy, it just wouldn't make much sense to reboot it using a "damaged" IP.

I can see RAD making another game, even another TPS, but it certainly won't be The Order 2.



To get a sequel its gotta make profit on the first one :P but probably 1,000,000 would get it a sequel



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Burek said:
I think that after yesterday's critical demolition, there is no chance of a sequel irregardless of sales.
The Order will sell decently, I think it will easily go over a million quickly, but will have poor legs. But I simply don't see the franchise being built around this title. To create a sequel, while acknowledging all the faults of the first game, would mean a complete creative 180, changing numerous aspects.
And if there is an effort to move away from heavy cinematic/light on gameplay philosophy, it just wouldn't make much sense to reboot it using a "damaged" IP.

I can see RAD making another game, even another TPS, but it certainly won't be The Order 2.

The Order 1887?

Ok, sorry, i am leaving.



As much hype and negativity surrounding the game, sales will probably go well past 1 million. That's a lot of free advertising and if the game is enjoyable then word of mouth will influence even more sales. It will probably get a sequel with full multiplayer, no to little QE and longer playtime.



TheGoldenBoy said:
I'd say it would probably need 1.5+ million sales because that was first random number that came to mind.

I agree with your random number, is a solid random number and I fully support it.



3 millions



PS4 - over 100 millions let's say 120m
Xbox One - 70m
Wii U - 25m

Vita - 15m if it will not get Final Fantasy Kingdoms Heart and Monster Hunter 20m otherwise
3DS - 80m

SjOne said:
I will laugh if this game sells better than Sunset Overdrive


You might be laughing...

I played the game briefly and the first 20 minutes is a QTE feast followed by walking around to your destination, the game looks absolutely unbelievable. Mainstream gamers tend to like mature and realistic looking games over cartoony/cutesy style games. I think Sunset was also released at a bad time where alot of other AAA titles which were much more hyped came out at the same time.

Ready at Dawn should have toned down the QTE elements. They aren't that intrusive but they are used un-necessarily. Just have a context-sensitive button(map it to X or square) that is used for opening doors and inspecting items. No need to have a huge button icon hovering over items of importance, leave some mystery in so the gamer feels a sense of reward(much like Resident Evil Remake). The studio should have noticed the backlash on extensive QTE elements from Resident Evil 6.... The game does look insane though and the universe they created is very unique and begs to be explored further.