Yeah, it's a pretty sad sight.
"Just for comparison Uncharted 4 was 20x bigger than Splatoon 2. This shows the huge difference between Sony's first-party games and Nintendo's first-party games."
Yeah, it's a pretty sad sight.
"Just for comparison Uncharted 4 was 20x bigger than Splatoon 2. This shows the huge difference between Sony's first-party games and Nintendo's first-party games."
You know what the best thing the Xenoblade sp edition got? It was the nice candy red pro controller no, it was this thick ass book of a manual. Even though it was multilingual the sheer thickness was amazing.
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| spemanig said: Hmmm? I didn't suggest that the booklet form manual would be the best way to explain a game. Just that booklets won't impose on the gameplay experience, which in game tutorials have a risk of doing. What I like about booklets is that I get the same satisfaction of owining it as I do when I buy a physical copy of a game with a nice cover. I read most of my books today digitally or through mps3s. But if I really like a book, I'll buy it. It's just something you want to have the option of doing. I'm sure everyone can relate to that feeling in some way or form. |
Agreed 100%.
I miss game manuals as well. I remember the Metal Gear Solid manual, it had all the character biographies, weapon details, back story etc. Was very thick. Don't even get me started on the Gran Turismo(PS1) booklet, the thing was almost as thick as the bible!
From a conversation with Tom at XSeed he mentioned Sony really does not like manuals with Vita games. Why so few have anything beside the game in the case. I guess they want uniformity in the cost cutting measure.

| Augen said: From a conversation with Tom at XSeed he mentioned Sony really does not like manuals with Vita games. Why so few have anything beside the game in the case. I guess they want uniformity in the cost cutting measure. |
Its not sony who pays for the manuals but publishers
There is no need for manuals anymore. There is a thing called internet which can be used to retrieve all information manuals used to contain, and much more.
I agree and one of my favorite manuals of all time belongs to a PC game called Homeworld. The story they had really had me hooked and always thought it would make one hell of a good movie.
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