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Forums - Nintendo - What kind of game would you create in this situation?

Kasz216 said:

I mean how hard is it to make D&D games that play like D&D!

 

How would you make it?  For example (3.5), how would you handle spell durations (rounds vs minutes) in terms of game time?  Would you have the game always tracking rounds?  Would a certain amount of time always pass in between battles?  Would you follow the turn-based format or attempt real-time?

It's harder than you think.



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A huge sandbox game, where you can do anything. But it's all based online, has similar community features to Halo. Characters are Mii and it can be used to make movies with friends that are stored on the extra storage.



NIS like game with epic story, many sidequests and helluva leveling madness....
That's a game of my dreams. No limit in stats and being constantly challenged* (something like a system from FF VIII where enemy is leveling with you)...I could play such game forever.


*No limits in stats....nobody has done it yet, not even Nippon Ichi Software, but I hope such limit will be PWNed someday.



Wii Storage.
A collection of minigames that tests how fast you can fill up the storage in this extra perephrial.



Words Of Wisdom said:
Kasz216 said:

I mean how hard is it to make D&D games that play like D&D!

How would you make it? For example (3.5), how would you handle spell durations (rounds vs minutes) in terms of game time? Would you have the game always tracking rounds? Would a certain amount of time always pass in between battles? Would you follow the turn-based format or attempt real-time?

It's harder than you think.


 I'd go with real time exploring with turn based battles when combat was engaged.  Actions take a while to perform before you get your roll to go with the time multiplayer wise.  If everyone in a multiplayer game is either doing an action that takes time or resting for a set period of time, it jumps ahead.  (For example if everyone is crafting stuff that's going to take half a day.)

as for rounds vs minutes it's just a matter of calculating how much time passes in a round. 

For example D&D like game i've played that focused on a few people fighting at once has each round calculated at about 6 seconds.  (Since initative is to decide who goes first in what is basically happening all at the same time, the number of characters and monsters moving per round is irrelevant.)

So if you had a spell that lasts 20 rounds... it would last 120 seconds.  Each round woud take 6 secodns off the 120 seconds it lasts.  After the battle, it switches back to real time, and the the time counts off just like it does in real life.



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I'd make a game where you can update and edit your Mii's (Clothing, personality, etc.). Then you'd give them an enviornment (like a personally designed Mii City) to live in, and send them off to a friend's Wii City to cause havok! Random Mii's would enter your console carrying out preset owner's instructions and stealing your personalized items. Weather (with a Wii Weather Channel option) and location would affect your city too. Sorta like a Wii Animal Crossing! Cars, houses, and, Wii Ware games would be downloadable too. Toss in some DS connectivity for good measure. It'd be a monster hit!

............or I'd make a mini-game collection. Those are cool too.



I would create a game called: Super Legend of Metroid Kart Bros.

Its bassically everything we love in one package



Kasz216 said:
Words Of Wisdom said:
Kasz216 said:

I mean how hard is it to make D&D games that play like D&D!

How would you make it? For example (3.5), how would you handle spell durations (rounds vs minutes) in terms of game time? Would you have the game always tracking rounds? Would a certain amount of time always pass in between battles? Would you follow the turn-based format or attempt real-time?

It's harder than you think.


I'd go with real time exploring with turn based battles when combat was engaged. Actions take a while to perform before you get your roll to go with the time multiplayer wise. If everyone in a multiplayer game is either doing an action that takes time or resting for a set period of time, it jumps ahead. (For example if everyone is crafting stuff that's going to take half a day.)

as for rounds vs minutes it's just a matter of calculating how much time passes in a round.

For example D&D like game i've played that focused on a few people fighting at once has each round calculated at about 6 seconds. (Since initative is to decide who goes first in what is basically happening all at the same time, the number of characters and monsters moving per round is irrelevant.)

So if you had a spell that lasts 20 rounds... it would last 120 seconds. Each round woud take 6 secodns off the 120 seconds it lasts. After the battle, it switches back to real time, and the the time counts off just like it does in real life.


So would you see the game being more like Tactics or Arcanum/Fallout? 



Words Of Wisdom said:
Kasz216 said:
Words Of Wisdom said:
Kasz216 said:

I mean how hard is it to make D&D games that play like D&D!

How would you make it? For example (3.5), how would you handle spell durations (rounds vs minutes) in terms of game time? Would you have the game always tracking rounds? Would a certain amount of time always pass in between battles? Would you follow the turn-based format or attempt real-time?

It's harder than you think.


I'd go with real time exploring with turn based battles when combat was engaged. Actions take a while to perform before you get your roll to go with the time multiplayer wise. If everyone in a multiplayer game is either doing an action that takes time or resting for a set period of time, it jumps ahead. (For example if everyone is crafting stuff that's going to take half a day.)

as for rounds vs minutes it's just a matter of calculating how much time passes in a round.

For example D&D like game i've played that focused on a few people fighting at once has each round calculated at about 6 seconds. (Since initative is to decide who goes first in what is basically happening all at the same time, the number of characters and monsters moving per round is irrelevant.)

So if you had a spell that lasts 20 rounds... it would last 120 seconds. Each round woud take 6 secodns off the 120 seconds it lasts. After the battle, it switches back to real time, and the the time counts off just like it does in real life.


So would you see the game being more like Tactics or Arcanum/Fallout?

Honestly believe it or not i haven't played Arcanum or Fallout. Just Wasteland so honestly i'm not sure how to respond. The Fallout series is one of those games that's on my "must play" list that i keep forgetting about

I'd have the battles happen on the actual same map you explore.

It allows for a more seamless transition as you could use a non grid tactics system like Phantom Brave for movement that measures feat even better then a grid would and use the same terrain and graphics for exploring that you do for the battles.

Allowing for things like the splitting up of the party easier for exploring multiple paths at once... splitting up to lure enemies etc.

While within the interface everything works exactly like D&D.



Kasz216 said:

A dungeons and dragon game that actually plays like dungeons and dragon and not Balders gate or some other crap.

With online functionality and plenty of ways to customize rules, just auto allow stuff and store games.

I mean how hard is it to make D&D games that play like D&D!

Also... Hot seat ability for campaigns that can be set up to be run by the computer. 


 A-FUCKING-MEN!



"I mean, c'mon, Viva Pinata, a game with massive marketing, didn't sell worth a damn to the "sophisticated" 360 audience, despite near-universal praise--is that a sign that 360 owners are a bunch of casual ignoramuses that can't get their heads around a 'gardening' sim? Of course not. So let's please stop trying to micro-analyze one game out of hundreds and using it as the poster child for why good, non-1st party, games can't sell on Wii. (Everyone frequenting this site knows this is nonsense, and yet some of you just can't let it go because it's the only scab you have left to pick at after all your other "Wii will phail1!!1" straw men arguments have been put to the torch.)" - exindguy on Boom Blocks