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Kasz216 said:

I mean how hard is it to make D&D games that play like D&D!

 

How would you make it?  For example (3.5), how would you handle spell durations (rounds vs minutes) in terms of game time?  Would you have the game always tracking rounds?  Would a certain amount of time always pass in between battles?  Would you follow the turn-based format or attempt real-time?

It's harder than you think.