Kasz216 said:
I'd go with real time exploring with turn based battles when combat was engaged. Actions take a while to perform before you get your roll to go with the time multiplayer wise. If everyone in a multiplayer game is either doing an action that takes time or resting for a set period of time, it jumps ahead. (For example if everyone is crafting stuff that's going to take half a day.) as for rounds vs minutes it's just a matter of calculating how much time passes in a round. For example D&D like game i've played that focused on a few people fighting at once has each round calculated at about 6 seconds. (Since initative is to decide who goes first in what is basically happening all at the same time, the number of characters and monsters moving per round is irrelevant.) |
So would you see the game being more like Tactics or Arcanum/Fallout?







